Larp House Presents: Sea Dracula

Animal City is a magical town full of hardworking talking animals with crazy names and silly opinions. The city is famous for its nonsensical legal system, where the lawyers are responsible not just for prosecuting cases but also for fighting monsters and throwing parties. This was the legendary legal system pioneered by that great giraffe lawyer, Sea Dracula. The proud traditions of the Animal City legal system have been handed down from generation to generation, slowly losing their meaning and becoming strange and obscure.

Don’t mistake the ways of this legal system for those of your own! The lawyers of Animal City strive only to win! All other considerations, even the welfare of their clients and the sanctity of the law, are secondary. They dance the dance of the animal lawyers, and mere mortals such as us can only stand back and watch in awe and terror!

Continue reading “Larp House Presents: Sea Dracula”

Larp House Presents: Superheroes

What would it be like if everyone had a superhero to help out?

In Superheroes, you play the students of a boarding school, and guide them through their lives from first grade until their high school reunion. You also play as each child’s superhero, solving conflicts through epic superhero dance battles!

WHAT:

A larp for 6-8 playersWritten by Mohamad RabahOrganized by Sara Van Hoy and Arnold Cassell

WHEN:2:00pm-6:00pm on Saturday, February 28st

Continue reading “Larp House Presents: Superheroes”

Different Play

Join Different Play on Patreon for exclusive content and patron-only benefits from your favorite creators. Get access today!

Larp House Presents: Orthodoxy

A larp about the politics of rewriting a religion and reconstructing a city, to be played this January 2015.
Orthodoxy will be full of intrigue, bribery, compromise, and maybe even murder. Players will be grouped into ancient religious sects consisting of up to 5 people, including the sect’s Lector and their closest followers. Throughout the course of the game, these characters will contribute to writing a text that will unify the land under a single religious ideology.
The larp will cycle between two phases, one in which each sect will narrate chapters of the text in order to make their virtues the most prominent and another phase of bribery, spying, rabble-rousing, and possibly assassinations!

WHAT:
a larp for 9-20 players
Written by Ezra Studios
Organized by Arnold Cassell and the Larp House
WHEN:
The larp will be held from 1pm-5pm on Saturday January 31st  2015.
If you choose to attend the optional lunch potluck, come at noon on the 31st with something to share.
For Lectors (players who sign-up for a role with more responsibilities during the larp) there will be an additional required workshop from 1-3pm on Saturday January 24th  2015.
WHERE:
The larp will be held at in a private home in Shakopee, MN  USA. Please sign up to receive the exact address. There will be some rides available for people without vehicles.
The lector workshop will be held at the Caribou Coffee on Selling and Grand in Saint Paul, MN  USA.
WHAT GENRE:
political scheming, high-stakes business meeting
Orthodoxy is a competitive game. Players are each other’s opponents vying for religious and secular power in a crumbling city-state. Use of deception and skulduggery is expected and encouraged. However player elimination is not expected. Any assassinated character will definitely be dead, but the player will take on other interesting duties.
HOW DO I SIGN UP:
Tickets are assigned via a lottery of all interested people. Enter the lottery by sending an e-mail to [email protected] before 11:59PM Wednesday, December 31st. You should know if you are in or out of the larp by Friday January 2nd.
In your email, please also indicate what type of role you would like for the larp: Lector or Devotee. By selecting Lector, you are required to come to an additional workshop one week before the larp to learn about this special role.
If you have a vehicle and would be willing to offer folks rides out to Shakopee, please mention that in your email of sign-up here.
Finally, Arnold would like to host an optional potluck lunch before the larp. If you interested in that, you can indicate it in your sign up email.
Anyone is welcome to sign up to play in Orthodoxy, feel free to invite people and forward this email widely.
WHAT ROLES ARE THERE:
There are two types of player roles in Orthodoxy, Lectors and Devotees. Devotees will portray members of different religious sects. They will engage in behaviors such as scheme for personal power, have personal conflicts with members of their sect, complain about other sects, and carry out secret missions for their sect.
Lectors will portray leaders of the religious sects that Devotees are a part of. There will be 2 to 4 Devotees per sect. Lector characters will have the benefit and burden of representing their sect during parts of the negotiation.  Lectors will engage in such behaviors as scheme for the power of the sect, have personal conflicts with other sect leaders, complain about their Devotees, and cut deals with other sects.
COSTUMING:
To the extent that you are excited about this, get your ancient Roman religious leader on. At the Lector workshop, some distinctive markings and symbols for each sect will be created. Be ready to accessorize and represent your sect!
ACCESSIBILITY:
The play venue is a split-level home, stair access only. The venue is accessible only by car. A limited number of rides to and from the event are available for people without access to a vehicle, organized here. Climate controlled building. Plenty of seating available. Potluck meal will be provided at noon. A minimally appointed off-game decompression space will be available. If you have an accessibility question or request please email [email protected].
CONTENT WARNING:
Devotees will be assigned to sects created by Lectors. Play will include callous political power-grabs, content and reasoning inspired by real-world religions. Play may include assassination, unequal power dynamics between characters. Play will center around creating a new religious canon. If you have an question about this content warning please email [email protected].
CONTACT THE ORGANIZERS:
For more information about Orthodoxy email [email protected]. Your inquiry will be forwarded to the organizer best suited to answer it.

Continue reading “Larp House Presents: Orthodoxy”

The Wyrd Con Companion Book

The Wyrd Con Companion Book

Golden Cobra award winners

Three organizers from the Larp House bring home a Golden Cobra award for their groundbreaking freeform. Congratulations!

THE GAME WE’RE MOST EAGER TO PLAY

Still Life

by Wendy Gorman, David Hertz and Heather Silsbee

A refreshing and thoughtful metaphorical freeform larp that keeps us moving forward in thinking about the potentials for role play. Throwing out assumptions left and right, like the need for plot, action by the players, people as characters, and focuses on stillness, interior play, subtle changes in position and being with the people and issues around us.

Still Life gives us the opportunity to larp as the inanimate, to live and breathe passivity for 2 hours without being bothered to make a power play or do something beyond simply communicating (and building from there). We as judges insist that this game be played.

Still Life grabbed each of the judges immediately and wouldn’t let go. We kept returning to Still Life and marveling at it. While many contest entries tread familiar ground, the designers of Still Life took the weird path into rocky country (sorry). This weirdness pays off immensely in a game that is at once bonkers and full of strange pathos.

Wendy Gorman, David Hertz, and Heather Silsbee’s game is instantly inspiring. It’s so cunning in its vision that each judge wanted to play it almost at once. Many of the structures of play that are usually taken for granted are effortlessly tossed out the window by this game, and players are left with a broody and subtle experience. Who knew it was possible to yearn so hard for the experience of pretending to be rock! We would have said it couldn’t be done, but with Still Life we have been proven wrong.

http://oftenfuzzyfaced.tumblr.com/post/101391762844/just-submitted-to-the-golden-cobra-challenge

Title: Blasphemy!

The second submission from a group of Larp House people, created during the Golden Cobra LarpJam. Good luck!