Larp House Presents: Silver and White

Silver and White is a live action game about four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. For the teens a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.
WHAT:
A game about personal change for 4 players
written by Jackson Tegu, adapted by Alex Carlson
organized by Alex, Adam, Jon
WHEN:
7pm-1am Saturday July 5th

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Documentation for Family Business (run 3)

New Larp Study: Researchers from Carnegie Carnegie Mellon University…

New Larp Study: Researchers from Carnegie Carnegie Mellon University…

Larp House Presents: Family Business (run 3)

LARP HOUSE RE-PRESENTS: FAMILY BUSINESS
What:
Family Business is an American Freeform about a family of con artists in the 1980s. The family’s leader has just been arrested so the members of the gang have to make sense of their changing relationships as the law breathes down their neck.
This larp was presented by the Larp House in 2013 and has been polished for a second run.

 

When:
6:30pm-12am Saturday June 7th
depending on interest, there may be a second run in the afternoon or evening of Saturday June 14th

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Larp House Presents: Hyakumonogatari Kaidankai

Played in the summertime, when the sky stays lit well into the night and the air is stiflingly humid, Hyakumonogatari Kaidankai is a simple storytelling parlor game with an evocation ritual reminiscent of “Bloody Mary.” In a mythic imagining of Edo period Japan, a gracious host has invited villagers to improvise stories. The host lights a dozen candles, and characters take turns telling strange and grotesque stories, folktales, and ghost stories. 

At the end of each story, the teller of the tale extinguishes a candle. The room darkens at the conclusion of each story, the fading light calls upon the spirits and creatures of the stories. When the final candle goes out, something monstrous may fill the darkness.

WHAT GENRE: telling ghost stories, Japanese folk tale, creepy ritual

HOW MANY: 6 – 12 players.

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