Silver and White is a live action game about four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. For the teens a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.
We are a research team from Carnegie Mellon University conducting online interviews with larpers, game organizers, and other people in the American larp community about how they use technology in and around larp. If you’ve ever sent a larp-related email or posted about larp online, we’re interested in talking to you.
Family Business is an American Freeform about a family of con artists in the 1980s. The family’s leader has just been arrested so the members of the gang have to make sense of their changing relationships as the law breathes down their neck.
Played in the summertime, when the sky stays lit well into the night and the air is stiflingly humid, Hyakumonogatari Kaidankai is a simple storytelling parlor game with an evocation ritual reminiscent of “Bloody Mary.” In a mythic imagining of Edo period Japan, a gracious host has invited villagers to improvise stories. The host lights a dozen candles, and characters take turns telling strange and grotesque stories, folktales, and ghost stories.
At the end of each story, the teller of the tale extinguishes a candle. The room darkens at the conclusion of each story, the fading light calls upon the spirits and creatures of the stories. When the final candle goes out, something monstrous may fill the darkness.
WHAT GENRE: telling ghost stories, Japanese folk tale, creepy ritual