Wizards, humans, magical animals, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight a journey between realms will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
What
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15 to 25 players. It is an abstract and musical experience exploring the themes of mind control and healing from trauma. This event is a playtest for a larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
When
Saturday January 11th, 2019, from 1 to 6 pm
Background
This is one of the final playtests of Glamourous Night, a nearly finished larp that should deliver a fairly polished experience. The organizer would like to gather your feedback after play for about 30 minutes.
Details on the larp
Setting and Situation
This larp is set in a medieval European world where magic and myth is reality. On the summer solstice a mundane community holds their annual celebration. This year, a mysterious covenant of wizards invited the community invited the villagers to celebrate in a mystically significant river valley. Elders say that the valley has strange auras that shift between magical and faerie. This solstice, human emotion and excitement have drawn faeries through the ancient mists, seeking playmates and playthings.
Play Style
Glamourous Night represents magical interactions with two movement techniques, so that magic in this world is a full body experience. Instead of a flick of wand and saying a Latin word, magic in this larp involves improvising body movement under specific constraints. The two techniques are simple to learn and the ‘rules’ of how to move make it easy to use and improvise spells. The workshop will be about 2 hours.
This game uses music to inspire the story and there will be a soundtrack for each scene and act of the game. Movement is the most important way to communicate in this larp. Characters can talk to one another but they cannot resolve their conflict by speech alone. Play will be about 2 hours.
You might like this larp if:
- You want to play with temptation, power, and revenge.
- You like having unique, unusual experiences that you can tell your friends about later.
- You have personal interest in fairy tales, rituals, mind control, or the power of music.
- You are interested in the games White Death, Ribbon Drive, Sarabande, My Jam, Before and After Silence.
- You enjoy other activities that have “rules” for improvised movement such as contact improv, interplay, or blues dancing.
- You are a fan of Ars Magica, the setting for this larp.
Where
3009 27th Ave S, Minneapolis, MN 55406
Paid street parking nearby, or free if you’re willing to walk a couple of blocks.
Metro Transit Blue Line, 7, & 21 stops nearby.
Tickets
Get a ticket by filling out the Glamourous Night registration form. Unlike some of our other events, these tickets are first come first served. Once you have a ticket you don’t need to do anything else besides show up to play!
On the day of the event we request a pay-what-you-want goodwill cash donation ($5-$10 suggested) to pay for our use of the space. No one will be turned away if they do not make a donation. Continue reading “Salon du Larp House: Glamourous Night – second playtest!”