Documentation for Paratopia

Documentation for Paratopia, a larp design nano-con

Organized by TLS and Katherine Shane

3 November 2018
Minneapolis, Minnesota
Seven attendees

Events

  • Playtest: The Abortionists by Jon Cole and Kelley Vanda
  • Playtest: Better Tell Todd by Josh Krehbiel
  • Roundtable: game concept feedback for unfinished design by Shawn Stokes
  • Workshop: Ars Tegumi, presented by Jon Cole
  • Roundtable: creative process, facilitated by Tayler Stokes
  • Playtest: It Was a Beautiful Mistake by David Rothfeder
  • Playtest: Magnum Opus by Tayler Stokes

Documentation for My Jam

Documentation for My Jam
A live-action game about music, magic, and high school drama

Designed by Jeff Dieterle and Eric Mersmann
Organized by Cat Stuntebeck, Jon Cole, and Katherine Shane

Photography by l.p.lade

19 August 2018
Minneapolis, Minnesota
Eight players

Original announcement

Larp House Presents: I Say a Little Prayer

image

Five gay men live together in a shared apartment in New York City. We follow this group of friends over a couple of years in the early 1980s when the AIDS epidemic hit gay communities hard. These men will be personally affected by the AIDS crisis over the course of play.

This larp is a condensed version of the internationally acclaimed Nordic larp Just a Little Lovin’, run in Minnesota last year. The themes of friendship, desire, and death are universal ones. We hope to offer participants new insight on an often overlooked part of US history through this event.

What

I Say a Little Prayer, a freeform Nordic larp scenario for five players.

Designed by Tor Kjetil Edland
Organized by Jon Cole and l.p.lade

When

Saturday, 22 September 2018 from 12:00 pm to 5:00 pm

Where

The larp will be held at a private residence in Minneapolis or St. Paul (TBD)

Registration

If you are interested in playing, fill out our I Say a Little Prayer sign-up form before 11:59 pm on Wednesday, September 12th. You should know if you are in or out of the larp by Tuesday, September 18th.

We encourage you to sign-up promptly! If we see there are sufficient sign-ups, we may consider adding additional runs. If way way too many people sign up, attendance in the multiple runs will be decided by weighted lottery.

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Documentation for Space Squids

Space squid ganglia melds. The finest game in squid-based role-playing.

Documentation for Space Squids, a light-hearted live-action game about space, puzzle solving, and polyamory.

7 players

Designed and organized by Kevin McIntyre and Jon Cole

June 2018
Minneapolis, Minnesota

Larp House Presents: My Jam

You’re all high-school phonomancers at the biggest dance of the year. During the dance you’ll be able to hang with your friends, pick arguments with your frenemies, and moon over your crush—just like any other high school dance. But when your music is playing, you’re empowered by it and become the most powerful being on the dance floor and maybe the entire gymnasium! At the end of the night, one of you will be elected Dance Monarch and enact a powerful ritual that can permanently change the world.

Some of you are here to dance, some of you are here to hang out with friends, and some of you are here because you have nothing better to do. All of you are here because music is magic.

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Documentation for Athena’s Chosen

Documentation for ATHENA’S CHOSEN, a live-action game about women in ancient Greece seeking empowerment through the favor of Greek goddesses.

Organized by TLS and Kathy Shane

Photography by TLS and Jon Cole

Twelve players, Minneapolis, Minnesota in May 2018

Larp House Presents: Space Squids

You are between 4 and 7 feet in length, possess a head, mantle, eight locomotive limbs and two manipulative tentacles arranged symmetrically around your central axis. You respire through osmotic absorption of oxygen suspended in liquid hydrogen dioxide. You are, in short, a space squid.

The evolutionary advantage your species enjoys is that while engaged in mating behaviors using your two tentacles, your ganglia meld with those of your partners, combining your intellect and skills, but also your attitudes and biases. Which is critically important today, because your deep space colonization vessel has broken down! If you can keep the ship habitable, restart the engines, and plot a new course you should be able survive to settle on a planet. If you hope to survive, you will have to work together!

WHAT: SPACE SQUIDS, a parlor larp playtest for 6 – 24 players (the more the merrier!).
Designed by Kevin McIntyre and Jon Cole
Organized by Jon Cole, Kevin McIntyre, and Kathy Shane

WHEN: Saturday, June 30th from 2pm to 6pm

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