Larp House Presents: The Language of Bones

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The Language of Bones by July Pilowsky

Iluvenen was once a dark and nameless wilderness ruled by monsters. Then the noble heroes of the West came in their chariots, slew the monsters, and raised from the wilderness a great nation.

That is the story told in Iluvenen. The monster-kin, descended from the children of humans and monsters, are an inconvenient reminder of what the story fails to explain.

The Language of Bones is a game played in pairs. One person plays a monster-kin raising a monster from their grave with the power of dance, and the other plays their long-dead ancestor. Throughout gameplay, the monster-kin are able to speak, but the monsters cannot, because the language of bones is dance. This is a game about genocide, legacy, erasure, reclamation, and the complex fractures between ancestors and descendants.

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