Salon du Larp House: The Pitbull

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Join us on April 28, 2024

On the 13th and highest floor of the tallest building in the city a crew of dastardly individuals bask in their own glory. They drink, they laugh, they banter. Each one knows that they are the greatest to ever live. The people of this town are but mere pawns in their dastardly schemes, and as they’d be happy to tell you in monologue fashion, it would be impossible for something to ever change that. Bwahahahaha!

However, today is not a normal day for our group of despicable villains, for The Pitbull has come to town and they seem distressingly capable of the impossible…

What

The Pitbull is a larp about being a ridiculous Supervillain. Throughout the game, you will create an over-the-top character, gloat about how great you are, and come up with a cunning plan that cannot fail, only to watch it fail. Come play for the campy hijinks, stay for the schadenfreude!

Beginners Welcome! We wrote this game with new larpers in mind. If you can come up with a really dumb plan, let loose a cackle, or say “impossible” in three different intonations, you can play this larp!

Designed by Tom Fendt and Ben Francis

Organized by Ben Francis and Tom Fendt
Admin Support by Jon Cole, Olivia Montoya, Katherine Shane

This event is a playtest. The Pitbull isn’t totally finished, though it will be a complete play experience. We have playtested it before, but there might be some parts that still need more polish. If this game sounds interesting to you even though it is not in its final form, we will be very glad to have you join us!

When

Sunday April 28, 2024, from 12 pm to 5 pm

Colorful comic book covers spread overlap one another with bold titles like "In the Clutches of Mephisto" and "Casualty of War!"

Where

Private residence near Arlington Hills Library in St. Paul (address given after sign up)

Metro Transit routes 64 and 71 stop nearby. Street parking available.

Tickets

Get a ticket by filling out The Pitbull registration form. Once you have filled out our form you don’t need to do anything else besides show up to play!

On the day of the event we request a pay-what-you-want goodwill cash donation ($5–$20 suggested) to support low-cost immersive scenarios in Minnesota. No one will be turned away if they do not make a donation.

A masked villain stands facing away from the viewers, looking back over their shoulder. Flanked by 2 trains, they are holding 2 scifi guns and conceal their identity with a full coverage helmet.

Covid policy

Attendees need to be vaccinated for COVID-19 and boosted to the extent recommended by the CDC for their demographic group. Bring proof of your vaccination status for inspection during check in, which could be your card, a picture of it, or a document on your phone. Our policy means you will need to have had the 2023 covid vaccine at least two weeks before this event or we will turn you away at the door. Please reach out if you have any questions about our policy. N95 respirators or better are required, and we will have a few to share. We will be playing in a large and well-ventilated room and bring our own CR box to run. If you have any symptoms of COVID-19, stay home. If you are able to, take a rapid test before arrival.

Other Information

Safety Tools

Check-in, Brake, and Cut, will be reviewed and practiced prior to play.

Following play, we will debrief our experiences and shed the roles we assumed for the game. The debrief is encouraged, but not required.

Accessibility

Our venue is in the attic, you will need to go up stairs in order to play. Our playspace has plenty of seating. Gender-neutral restrooms on site.

Water will be available, and we recommend bringing a water bottle for your ease of access. No food will be provided.

Costuming

No costuming needed.  If you want to wear something that makes you feel like a campy supervillain, go right ahead. Some amount of costume items will be available, but no guarantees it will suit what you’re looking for.

Contact

Contact us with any questions or concerns!

Photo of a plastic action figure. The action figure is lit from the side, almost appearing human at first glance. The action figure is a white man wearing a billowing black leather duster and a domino mask.

Image credits

Cover image from Loading Ready Run (https://www.youtube.com/watch?v=CApIobs1oss). Inline images are used under Unsplash license and are by Erik Mclean, Emmanuel Denier, Kashish Kumar.

Larp House Presents: Blood Feud MegaGame

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Join us on March 23, 2024

The vampire sects of New York City are in upheaval. The very secret that allows them to hunt unseen amongst humans is threatened. For years the elder vampires have struggled to contain the rebellious young vampires’ uprising bubbling beneath the surface. Then, a few government agencies discovered the existence of vampires, beginning a Second Inquisition. As government agents swarm the streets seeking to root out the bloodsuckers, unlifetimes of animosity bubble over in the chaos. This is that night. Who will rise to power? Who will fall? Every soul has an ambition, and tonight is your chance to triumph in this blood feud.

What

Vampire: The Masquerade – Blood Feud is a MegaGame about vampires, and their eternal struggle to control New York City. Join one of many vampiric or criminal factions in a game for up to 32 players. Within this extra-large board game, there is lots of room to roleplay as the characters steering your faction towards victory or defeat. Gameplay is enhanced by strategic and diplomatic thinking, but is not required to have fun.

Tone: A supernatural political power game

You might enjoy this game if you are a fan of media about disturbing ancient parasites such as Succession, House of Cards, or Interview with the Vampire. The setting is within the World of Darkness franchise of games, but no prior knowledge of the system or franchise is necessary to play.

Run Time: 3 to 4 hours

Players: 4 to 32

Facilitators: 2

Designed by Ben Kanelos
Organized by Jae Krehbiel
Admin support from Jon Cole, Katherine Shane, Olivia Montoya

A shirtless young man with pale skin stares in profile. His raised hand is covered in blood and he seems to have carelessly wiped some onto his cheek and chest.

When

March 23, 2024, from 1–5 PM

Tickets

Get a ticket by filling out the Blood Feud registration form. Once you have a ticket you don’t need to do anything else besides show up to play!

On the day of the event, we request a pay-what-you-want good will donation ($5–$20 suggested) to support low-cost immersive games in Minnesota. No one will be turned away if they do not make a donation.

A New York subway tunnel is illuminated by glaring red lights. It is dark and deserted.

Where

Walker Library, 2880 Hennepin Ave, Minneapolis, MN 55408

Transit: Located a block from the Uptown Transit Station, and can be reached on the 6, 21, 23, 114 and 614 bus lines.

Parking: In the heart of uptown, most on street parking is pay by the hour. There is a parking structure at Calhoun Square and some unmetered parking to the north of the library along Hennepin Ave.

Details on the Game

Play Style

Vampire: The Masquerade – Blood Feud is a board game with a flair for larping! 4-32 players take up roles in the warring vampire clans. Or, perhaps you’ll choose to become one of the human factions fighting for their own desires, such as City Hall, the Mafia, or Vampire Hunters. Teams will choose their ambitions, which allow for multiple paths to victory, such as being bloodthirsty, manipulative, greedy, or somewhere in between.

Blood Feud is dubbed a “Mega Board Game” because unlike a traditional board game, it isn’t played at a single table. One game table features the Cityscape and Orders, the map where players move their forces around the city and order them to fight and take control of important territories. The other game table features the Council and Market, where players use their best diplomatic and resource management skills to make sly trades, buy upgrades and player level-ups, and make large political decisions that will shape the destinies of teams to determine whether they win or lose!

A backlit bust of a person with short hair gazes at the viewer. Their face is not visible, cast into darkness by the white halo of light engulfing their head.

Content Advisory

Political decision making, political disagreements, vampiric blood drinking and murder discussed but not enacted at the game.

Safety Tools

The check-in and cut techniques will be discussed and practiced before play begins, as well as subjects that are off-limits for players.

Following play, we will debrief to discuss our experiences and shed the roles we assumed for the game. The debrief is encouraged, but not required, should you choose to leave following play.

Costuming

No costuming needed, but it is certainly welcome. If you want to wear something that makes you feel like a 2010’s big shot vampire, mobster, or government agent in the Big Apple, go for it!

A low angle photograph of a New York City sidewalk at night. The wide thoroughfare is narrowed by scaffolding, forming an empty tunnel.

Other Information

COVID-19 Policy

Attendees need to be vaccinated for COVID-19 and boosted to the extent recommended by the CDC for their demographic group. Bring proof of your vaccination status for inspection during check in, which could be your card, a picture of it, or a document on your phone. Our policy means you will need to have had the 2023 covid vaccine at least two weeks before this event or we will turn you away at the door. Please reach out if you have any questions about our policy. N95 respirators or better are required, and we will have a few to share. We will be playing in a large and well-ventilated room and bring our own CR box to run. If you have any symptoms of COVID-19, stay home. If you are able to, take a rapid test before arrival.

Accessibility

By default, gameplay requires players to move between different tables to interact with board game components, and participate in small conversations while other talking is happening in the same room. Game materials are in English and the print can be small at times.

Our venue is the Walker Library and is climate controlled. Our play space has plenty of seating, and is located on the main level. The main entrance has double doors that can be opened by button-push, there are accessible restrooms on the main level.

Water will be available, and we recommend bringing a water bottle for your ease of access. No food will be provided.

Social

After the event some folks will get food together to continue to hang out at the Uptown Diner or another uptown location. Hanging out afterwards is totally optional, and we think it’s fun to get to know your fellow players as people, not just as their characters. Folks who didn’t attend the event are welcome to attend this part.

Contact

Contact us with any questions or concerns!

Image Credits

Photos by Maxim Hopman, Adrian “Rosco” Stef, Andre Benz, Joe Shields, Zachary Shakked, Egor Myznik. These images are used under Unsplash license.

 

People in military fatigues and carrying riot shields ride in a covered truck. We don’t see their faces and the only contrasting spot of color is a mysterious red and yellow geometric emblem on one person’s sleeve.

Larp House Presents: Strictly Between Us

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Join us on November 4th, 2023

 

Strictly Between Us is for roleplayers who want to move and dancers who want to tell stories. It blends the expression of partner dance with the emotional storytelling of larp. Strictly explores the dynamics of a relationship either coming together or falling apart, by playing with the physical and emotional connection between two people.

The game eases players into character with dance exercises exploring emotion through movement. Over three sets of scenes, players will work through their feelings about their dance partner, before getting to show off in the community jam where they will put their sentiments in motion for an audience.

So put on your dance shoes, learn about the blues community, listen to some incredible music, and dance your heart out!

What

A live action game that is also a beginner blues dance workshop.

Duration: 4 hours. 2 hours workshop and dance instruction, then 2 hours play

Players: 2 to 24 players

Written by Eli Seitz, Kristen Dabney, Julie Brown

Organized by Jon Cole

Dance Instruction by Anonymous

Admin support from Katherine Shane and Olivia Montoya

Special Thanks to Lindy Bowen and Collectively Blue

Two femmes dance in closed position at a dance event, surrounded by other dancers. The person leading is a AAPI femme with long dyed blonde hair in a patterned blouse. The person following is a white femme with dark bobbed hair in a patterned top and white skirt.

Story

This larp is mostly played as a duo, though you will likely dance with other people. This key duo relationship can be any strong relationship that might attend a social dance together. It certainly need not be romantic in nature. Part of the workshop will be helping every attendee to find a partner to create a character and dance with. With that partner you will choose one of two story frameworks for the relationship you’d like to explore with your characters.

  • Getting Together is about maybe getting together, and is lighter and more joyous in tone.
  • Moving Apart is about maybe splitting apart, and is heavier with a melancholic tone.

Dance Instruction

The play of this game is done through blues dance and no prior dance experience is needed to have a great time. We are providing an hour of professional instruction for all attendees, in addition to more practice and teaching during the workshop.

We are very excited that Anonymous has made time in her schedule for Strictly, as she is in high demand as the head teacher at local blues dance organization Collectively Blue. Anonymous has years of experience as a dance instructor and is known for her accessible teaching style and prosocial philosophy of dance communities.

When

November 4, 2023, from 1:30–6:00 PM

Where

Center for the Performing Arts, 3754 Pleasant Ave, Minneapolis, MN 55409

We will be in one of CFPA’s spacious dance studios with floor to ceiling windows and a well maintained wooden dance floor.

Metro Transit routes 6, 11, 18, 23C stop nearby. Street parking available.

A wide angle view of a wooden floored dance studio with floor to ceiling windows along one wall.

Tickets

Get a ticket by filling out the Strictly Between Us registration form. Once you have a ticket you don’t need to do anything else besides show up to play!

This event has a sliding scale ticket price, from $10–$30 depending on your situation. You can pay the ticket price via paypal when you register.

We strongly prefer that people sign up in advance for this event. As such, the door price for a ticket will be $5 higher, for example $25 instead of $20.

Multiple dancing duos compete at North Star Blues, in front of an audience and judges. One partnership is centered in the frame, the two dancers make eye contact while in closed position. The leading person is Black and masc, wearing a yellow polo and black pants. The person following is a white femme in a polkadot top and red skirt.

Structure

Workshop 2hrs, Play 2hrs.

Strictly Between Us explores the evolution of a relationship over three nights of social dancing. Each night begins with a free play time, where players explore the relationship with their partner, followed by water cooler time where the group mingles across pairs, and finally a community jam session where couples can showcase their development through dancing. At the end of the third night the duo will know whether they stay together or move apart. Play concludes with a brief epilogue.

What is Blues Dance?

Blues dance always begins in close embrace, with chest to chest physical contact akin to a hug. Blues dance focuses on improvisation, connection, and musicality, with little emphasis on memorizing complex footwork. The accessibility of blues dancing invites a variety of people to dance, regardless of age, ability, or skill level. Blues dance encourages independent expression both as an individual dancer and in a partnership regardless of role. This individual expression within a partnership is part of what makes it a great fit for larp.

Blues was created by African-Americans and is rooted in their experiences in the United States. Historically and currently, that experience is influenced by oppression—first by enslavers and perpetuated through systemic racism. Blues music and dance was created and popularized by the Black community, as a way to express independence and feelings from joy to heartbreak.

Blues music has its roots in African American work songs, spirituals, and folk music from the 1860s. Blues dance started in the American South, primarily in bars, house parties, and juke joints. Over time, blues dancing spread internationally both as a music style and a dance style.

Content Notice

Relationships forming and breaking apart.

This is a highly physical game where dancing is as much a form of communication as words. Blues dance always begins in close embrace, with chest to chest physical contact that is akin to a hug. The basics of this improvisatory dance style will be taught during the workshop so no prior skill is needed to play!

Calibration and Consent Tools

This game will use Cut, Break, Tapout which will be reviewed and practiced prior to play. Following play, we will debrief our experiences and shed the roles we assumed for the game. The debrief is encouraged, but not required.

Players will need to verbally ask one another to dance. During the workshops we will teach and practice how to non-verbally ask to change the point of contact being used to maintain connection while dancing, and answer non-verbally was well. Players are always welcome to revert to verbal requests.

Costuming

This game is set at a 21st Century social dance. Consider the following priorities in order as you consider your costuming:

  1. Thick socks you don’t mind getting dirty, or sturdy leather-soled shoes. This dance style needs slightly slippery feet and dancing in socks is the most accessible way to achieve this.
  2. Good hygiene can both boost your confidence and your partner’s comfort. Please avoid perfume, cologne, and other scented products since you won’t know who is sensitive to smells.
  3. Comfortable to move in for long periods of time. If you are a sweaty person, bringing an extra shirt to change into halfway is a good idea. Pick absorbent materials rather than sweat-wicking.
  4. Spiffy duds because your character wants to look their best at this social event. To be clear, we’d rather have you in your most casual sweatpants than miss you entirely!

Damon and Kelsy Stone dance together in open position in the corner of the dance floor. They are in the midst of a lean and look breathless and intense in their focus. Damon is masc and Black with a bald head and glasses, he wears a navy suit. Kelsey is a white femme with shoulder length brown hair who is visibly pregnant, and wearing a stretchy blue dress and her white dance shoes.

Other Information

COVID-19 Policy

Attendees need to be vaccinated for COVID-19 and boosted to the extent recommended by the CDC for their demographic group. Bring proof of your vaccination status for inspection during check in, which could be your card, a picture of it, or a document on your phone. Our policy means you will need to have had the 2022 bivalent booster at least two weeks before this event or we will turn you away at the door. We strongly encourage you to get the 2023 monovalent booster before you attend, but aren’t requiring it yet because of the relatively short amount of time between vaccine release and this event. Please reach out if you have any questions about our policy.

N95 respirators or better are required, and we will have a few to share. We will be playing in a large and well-ventilated room and bring our own CR box to run. If you have any symptoms of COVID-19, stay home. If you are able to, take a rapid test before arrival.

Accessibility

This game requires dancing to music. Without making any accommodations, we would expect attendees to be able to stand for long periods, walking, vision, hearing, and athletic movement. Please reach out, as we would like to be able make accommodations for anyone who cant do all those things consistently.

Our venue is on the third floor, and is climate controlled. The building is ADA compliant. Our playspace has plenty of seating. There are two non-gendered restrooms near the playspace.

Water will be available, and we recommend bringing a water bottle for your ease of access. No food will be provided.

Social and Evening Dance Event

The evening of Strictly Between Us just so happens to be the November blues dance house party hosted by Collectively Blue. Join Anonymous, Jon, and your new dance chums for an evening of social blues dance, no characters needed. Lock in your learning and meet new friends. Show up at 7:30pm at the 30-minute refresher dance lesson, then enjoy music from 8:00 pm-midnight by the fabulous local blues DJs! Collectively Blue parties are $5 to attend and are BYOB. Collectively Blue events require covid vaccination, and offer N95s but do not require them.

Between the end of the game and the start of the party some folks will get food together to continue to hang out at Hola Arepa. Hanging out afterwards is totally optional, and we think it’s fun to get to know your fellow players as people, not just as their characters. Folks who didn’t attend the event are welcome to attend this part.

A full dance floor at a dance event. In the center of the frame four femmes dance solo, riffing on one another's moves.

Contact

Contact us with any questions or concerns!

Image Credits

Photos by Ben Hejkal

Two fat Black people dance in close embrace under a shady picnic pavilion at a park. The masc person leading has a mustache and glasses and is wearing a tshirt and jeans. The femme person following is smiling, wears a flowing top and leggings.

Larp House Presents: Hell Is Other Vampires

a red-tinted full moon

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Join us on September 2, 2023

It’s 1993, when grunge music is all the rage, hacker kids are dialing up to this new thing called “the Internet,” and discontentment ripples through the secret world of the vampires.

In Chicago, Prince Lodin has dominated the vampires here for decades and kept various factions at bay. However, his days of dominance and absolute monopoly are numbered, and there are whispers of a revolutionary plot against his iron-fisted reign.

As a downpour pummels the streets outside the crumbling ruins of the City Methodist Church in Gary, Indiana, a small cabal of vampires gather inside to wait out the storm and plot to overthrow the Prince. That is, if they don’t all kill each other instead…

What

Hell Is Other Vampires is a larp about, well, vampires, but also an interpersonal drama about whether the group can put aside their personal problems to achieve their common goal, or if they succumb to petty squabbles instead.

Tone: A supernatural goth early ’90s gritty drama

You might enjoy this game if you are a fan of vampire media such as The Daybreakers or Interview with the Vampire, with a touch of No Exit by Jean-Paul Sartre and Reservoir Dogs. The setting is within the World of Darkness franchise of games, but no prior knowledge of the system or franchise is necessary to play.

Run Time: 3 to 4 hours, including approximately 1.5 to 2 hours of active play time

Players: 3 to 9 players

Facilitators: one

Written by Evan Torner
Organized by Tom S. Tea
Admin support from Katherine Shane and Jon Cole

When

September 2, 2023, from 2–7 PM

Continue reading “Larp House Presents: Hell Is Other Vampires”

Salon du Larp House: Velveteen Hearts

A collection of assorted stuffed animals sit of a bed facing the viewer, as if waiting patiently for play to begin.

Join us on June 17, 2023!
|| Click here to register to play! ||

Updated: The title of this work-in-progress larp has changed from “Batting Hearts” to “Velveteen Hearts”

As soon as I saw you, I knew an adventure was going to happen.

A day spent with you is my favorite day. So today is my new favorite day.

If there ever comes a day when we can’t be together, keep me in your heart, I’ll stay there forever.

―Winnie the Pooh

What

Children at preschool enter the land of make believe with their stuffed animal companions. This is a physical play experience, where players literally enact childsplay and wind through the rambling-dream logic of stories children tell. How does the child’s inner life come through make-believe play with their stuffie? When hardship comes and fears threaten to overwhelm, who supports who and how? Leave this game feeling a little more grown-up and a little more connected to childlike parts of yourself.

Written and Organized by Jon Cole
Admin Support by Olivia Montoya, Katherine Shane

This event is a playtest. Velveteen Hearts isn’t totally finished, though it will be a complete play experience. There might be some missing pieces or rough patches in play. If this game sounds interesting to you even though it is not in its final form, we will be very glad to have you join us!

When

Saturday June 17th, 2023, from 1 to 4pm

Continue reading “Salon du Larp House: Velveteen Hearts”

Salon du Larp House: Charm School playtest

It’s 1925 and some experienced grifters—hustlers, sharps, and general crooks—gather to teach a group of younger, less-experienced con artists the tricks of the trade. Of course everyone brings their own bag full of secrets, and sometimes the best con is the one you don’t even know you are running…

Professors teach their signature cons, honed over years of practice, to promising new comers.

Students can gain experience, insight, and possibly a mentor as they learn various cons.

And as anywhere old and young gather, stories will be shared, grudges aired, and feelings bared.

What

Charm School is a game about being low-down dirty-rotten crooks who exchange tips, stories, and grudges. Sometimes the best con is the one you don’t even know you are running.

Run Time: 3 hours, including 90 minutes active play time
Players: 6–10
Facilitators: 2, who play as well
Tone: Self-serious characters played in a light-hearted way

You might enjoy this game if you are a fan of such films as: The Sting, The Usual Suspects, Reservoir Dogs, Now You See Me, Catch Me If You Can, The Brothers Bloom, or the Ocean’s Eleven franchise.

Written by Jason Morningstar
Organized by Kevin McIntrye and Kelley Vanda
With admin support from Katherine Shane and Jon Cole

This event is a playtest. Charm School isn’t totally finished, though it will be a complete play experience. There might be some missing pieces or rough patches in play. If this game sounds interesting to you even though it is not in its final form, we will be very glad to have you join us!

When

Saturday March 25th, 2023, from 1 to 5 pm Continue reading “Salon du Larp House: Charm School playtest”

Larp House Presents: The Harvest Festival

The hands of person with pale skin wearing blue uses blue clay on a rustic wooden table to create molds for silver charms.

A rural village craftspeople prepare for the annual Harvest Festival. At the festival each craftsperson will present their proudest works to other members of the community as a symbol of gratitude, forgiveness, or apology.

During the day, you sit with an elder perfecting your craft and seeking advice from your peers about your personal life. At night, wander the cozy streets of the hamlet to visit with other villagers to put that advice into practice (for better or for worse). After the third day, we will celebrate the Harvest Festival and give away the things we created.

What

The Harvest Festival is a pastoral game about interpersonal conflict and support networks. Inspired by Animal Crossing and Harvest Moon, join us to live out a hygge cottagecore fantasy for one afternoon.

Written by Marshall Bradshaw
Organized by Jon Cole

When

Saturday January 7th, 2023, from 1 to 4pm

The fingers of a person with pale skin delicately manipulate wet clay on a pottery wheel. The hands are wet, covered with shiny clay.

Continue reading “Larp House Presents: The Harvest Festival”

Larp House Presents: Glamourous Night

People dance in a dimly lit room. Two move lean into one another, sharing weight. One person the the foreground thrusts out an outstretched hand to another person.

In the old, old, half forgotten times, magical beings spin helplessly through realms of music and magic. Tragic are they! These wizards, fae, humans, and magical animals do not see that they already possess the power to change themselves. To take control of their vulnerable situation, each group dominates the minds of the others in turn, each more wickedly than the last. Mind control scars both the leader and the follower, but each has a chance to heal. In the end, only True Love can redeem them and break their bonds. When they have the chance to escape, will they want to?

What

Glamourous Night is an immersive game about hurting others, and having a chance to redeem yourself for 8 to 30 players. It is an abstract, mostly non-verbal game that is played to music. Players use two movement techniques to resolve their characters’ conflicts, either mutual spell casting or mind control. Players will be on their feet and moving during most of the three hour workshop and the two hour game.

The setting is a fantastical medieval Europe where all the folk tales are true. The characters are powerful magical beings who go on an accidental journey between dimensions. They are tempted to mind control each other before escaping, scarred. Only True Love can break mind control bonds and redeem their actions. Finally, each character decides which of the three dimensions they will make their new home.

Written by Jon Cole
Organized by Steve Stolpman and Jon Cole

When

Saturday January 28th, 2023, from noon to 5pm

Read on for more details!
Continue reading “Larp House Presents: Glamourous Night”

Salon du Larp House: Glamourous Night – second playtest!

enchanted forest

Wizards, humans, magical animals, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight a journey between realms will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?

What

Glamourous Night is a larp about faerie magic and wizards’ hubris for 15 to 25 players. It is an abstract and musical experience exploring the themes of mind control and healing from trauma. This event is a playtest for a larp designed by Jon Cole.

In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.

When

Saturday January 11th, 2019, from 1 to 6 pm

Background

This is one of the final playtests of Glamourous Night, a nearly finished  larp that should deliver a fairly polished experience.  The organizer would like to gather your feedback after play for about 30 minutes.

Details on the larp

Setting and Situation

This larp is set in a medieval European world where magic and myth is reality. On the summer solstice a mundane community holds their annual celebration. This year, a mysterious covenant of wizards invited the community invited the villagers to celebrate in a mystically significant river valley. Elders say that the valley has strange auras that shift between magical and faerie. This solstice, human emotion and excitement have drawn faeries through the ancient mists, seeking playmates and playthings.

Play Style

Glamourous Night represents magical interactions with two movement techniques, so that magic in this world is a full body experience. Instead of a flick of wand and saying a Latin word, magic in this larp involves improvising body movement under specific constraints. The two techniques are simple to learn and the ‘rules’ of how to move make it easy to use and improvise spells. The workshop will be about 2 hours.

This game uses music to inspire the story and there will be a soundtrack for each scene and act of the game. Movement is the most important way to communicate in this larp. Characters can talk to one another but they cannot resolve their conflict by speech alone. Play will be about 2 hours.

You might like this larp if:

  • You want to play with temptation, power, and revenge.
  • You like having unique, unusual experiences that you can tell your friends about later.
  • You have personal interest in fairy tales, rituals, mind control, or the power of music.
  • You are interested in the games White Death, Ribbon Drive, Sarabande, My Jam, Before and After Silence.
  • You enjoy other activities that have “rules” for improvised movement such as contact improv, interplay, or blues dancing.
  • You are a fan of Ars Magica, the setting for this larp.

Where

Gandhi Mahal restaurant

3009 27th Ave S, Minneapolis, MN 55406

Paid street parking nearby, or free if you’re willing to walk a couple of blocks.

Metro Transit Blue Line, 7, & 21 stops nearby.

Tickets

Get a ticket by filling out the Glamourous Night registration form. Unlike some of our other events, these tickets are first come first served. Once you have a ticket you don’t need to do anything else besides show up to play!

On the day of the event we request a pay-what-you-want goodwill cash donation ($5-$10 suggested) to pay for our use of the space. No one will be turned away if they do not make a donation. Continue reading “Salon du Larp House: Glamourous Night – second playtest!”