Fellow Twin Cities larp players, makers, and thinkers,
Please join us for Paratopia: a local larp design nano-festival for those who can’t make it to Metatopia in New Jersey, with 100% less New Jersey!
Many of you beautiful and brilliant people are spilling over with larp ideas, which has resulted in a number of larps in development. At Paratopia you can get the playtesting and feedback you need to bring your project one step closer to completion. And for those of you who aren’t yet developing a larp, let’s talk about that.
The inaugural event in our new series focusing on design and playtesting!
Paratopia, a day-long larp development micro-conference
Organized by TLS
Saturday, 3 November 2018 from 9am to 6pm
A North Minneapolis nonprofit located near Broadway and Emerson. Players will be given details after they are registered.
Parking on site. Metro Transit lines 5, 14, 30, and 32 stop nearby.
We are requesting a pay-what-you-want goodwill donation ($10 suggested) to support the work of the nonprofit in appreciation for the use of their space, as well as covering food costs. No one will be turned away if they are unable to make a donation.
One night every year, the children of the world shed their innocent guises and reveal their true selves: These monsters roam neighborhoods, searching for helpless adults to feed their endless hunger.
Mercifully, we have found that a common household chemical—sugar, of all things—numbs their murderous ravening. You can avoid a grisly fate through preparation and common sense, but you’ll need to keep your wits to do it.
Halloween Survival Guide, a lighthearted party larp for one or more hopeful survivors of Halloween.
Designed by Jay Treat
Organized by TLS
Wednesday, 31 October 2018 from 6:30 pm to 12:00 am
The larp will be held at a private residence in St. Paul. Full details will be emailed to participants.
Participation in this event is free of charge, although a potluck offering is encouraged. (See below)
Back in the ‘90s you hunted ghosts together. You used an ancient technique that reliably bridged two worlds, and you put a lot of souls to rest. Like any team you were a mess of individual flaws, contradictions and rivalry, but it worked.
It worked until Sara died.
And now here you are, twenty years later. The past has brought you back together. Together for that one last job.
A live-action ghost story for four to five players.
Designed by Ole Peder Giæver and Jason Morningstar
Organized by l.p.lade and Shawn Stokes
Saturday, 20 October 2018, 7:00 pm to midnight
A private residence in St. Paul. Details will be provided to participants.
Participation in this event is offered free of charge.
If you are interested in playing, fill out our Old Friend sign-up before 11:59 pm on Tuesday, 16 October. If more people sign up than we have room for, attendance will be decided by weighted lottery. You should know if you are in or out of the larp by Wednesday, 17 October.
Five gay men live together in a shared apartment in New York City. We follow this group of friends over a couple of years in the early 1980s when the AIDS epidemic hit gay communities hard. These men will be personally affected by the AIDS crisis over the course of play.
This larp is a condensed version of the internationally acclaimed Nordic larp Just a Little Lovin’, run in Minnesota last year. The themes of friendship, desire, and death are universal ones. We hope to offer participants new insight on an often overlooked part of US history through this event.
I Say a Little Prayer, a freeform Nordic larp scenario for five players.
Designed by Tor Kjetil Edland
Organized by Jon Cole and l.p.lade
Saturday, 22 September 2018 from 12:00 pm to 5:00 pm
The larp will be held at a private residence in Minneapolis or St. Paul (TBD)
If you are interested in playing, fill out our I Say a Little Prayer sign-up form before 11:59 pm on Wednesday, September 12th. You should know if you are in or out of the larp by Tuesday, September 18th.
We encourage you to sign-up promptly! If we see there are sufficient sign-ups, we may consider adding additional runs. If way way too many people sign up, attendance in the multiple runs will be decided by weighted lottery.
You’re all high-school phonomancers at the biggest dance of the year. During the dance you’ll be able to hang with your friends, pick arguments with your frenemies, and moon over your crush—just like any other high school dance. But when your music is playing, you’re empowered by it and become the most powerful being on the dance floor and maybe the entire gymnasium! At the end of the night, one of you will be elected Dance Monarch and enact a powerful ritual that can permanently change the world.
Some of you are here to dance, some of you are here to hang out with friends, and some of you are here because you have nothing better to do. All of you are here because music is magic.
A is together with B and is making out with C who is in love with D who has an affair with E who rejected F who’s hitting on everybody. A lot of people live like that. Sometimes everybody’s happy, and other times it doesn’t really work out that well. What emotions, conflicts and weird situations may arise in a group of friends with somewhat loose sexual relations crisscrossing the social sphere? And how did it turn out that way?
The waiting room is bland and antiseptic. You have made unimaginable sacrifices to get here. Through that door is a chance at a better life—one away from war, death, and horror. But between you and the door are a dozen fellow refugees with their own agendas, and an immigration officer eager to send you straight back to hell.
You are between 4 and 7 feet in length, possess a head, mantle, eight locomotive limbs and two manipulative tentacles arranged symmetrically around your central axis. You respire through osmotic absorption of oxygen suspended in liquid hydrogen dioxide. You are, in short, a space squid. The evolutionary advantage your species enjoys is that while engaged in mating behaviors using your two tentacles, your ganglia meld with those of your partners, combining your intellect and skills, but also your attitudes and biases. Which is critically important today, because your deep space colonization vessel has broken down! If you can keep the ship habitable, restart the engines, and plot a new course you should be able survive to settle on a planet. If you hope to survive, you will have to work together!
WHAT: SPACE SQUIDS, a parlor larp playtest for 6 – 24 players (the more the merrier!).
Designed by Kevin McIntyre and Jon Cole
Organized by Jon Cole, Kevin McIntyre, and Kathy Shane
The novices are locked in the holiest of holy in Athena’s temple. This final night you will be tested and tempted by the gods themselves. Will you have the faith to turn your back forever on family, love, and desire to become an Exalted Virgin Priestess and finally have true power in the world of men? Or will you listen to the sweet temptations of wild Dionysus, the god of ritual madness and fertility, and leave with his free but shunned cultists. Maybe you will reject the gods and return to your beloved but intensely patriarchal Ancient Arcadian Greece outside the temple walls. Your virginity, your soul, the patronymic name that your father branded into your very skin – you might lose them all tonight.
This larp uses physical space to direct players rather than time-bound act structures – as you walk into the different gods’ areas, their essence will influence your character.
All characters identify as female, players of all genders (or none) are equally welcome.
WHAT: ATHENA’S CHOSEN, a parlor larp for 8 – 16 players (the more the merrier!).
Designed by Susanne Vejdemo and Anna-Karin Linder.
WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but
you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.
As government agents, your goal is to nudge them into destroying
themselves, using every trick in the book – black bag jobs,
disinformation, spinning up rival front groups, and even escalating to
vandalism and violence when necessary. Your mission, with the full force
of the government behind you and time running out, is to get
WINTERHORN’s members fighting like rats in a bucket. They need to fall
apart before they can hurt anyone, and the state’s hands need to stay
They won’t know what hit them.
WINTERHORN is a live action game for 5-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals. By playing WINTERHORN you’ll have a chance to reflect on weak points in your own activism, and think about ways to harden organizations you care about against government intrusion. Continue reading “Larp House presents: WINTERHORN”