It’s 1925 and some experienced grifters—hustlers, sharps, and general crooks—gather to teach a group of younger, less-experienced con artists the tricks of the trade. Of course everyone brings their own bag full of secrets, and sometimes the best con is the one you don’t even know you are running…
Professors teach their signature cons, honed over years of practice, to promising new comers.
Students can gain experience, insight, and possibly a mentor as they learn various cons.
And as anywhere old and young gather, stories will be shared, grudges aired, and feelings bared.
What
Charm School is a game about being low-down dirty-rotten crooks who exchange tips, stories, and grudges. Sometimes the best con is the one you don’t even know you are running.
Run Time: 3 hours, including 90 minutes active play time
Players: 6–10
Facilitators: 2, who play as well
Tone: Self-serious characters played in a light-hearted way
You might enjoy this game if you are a fan of such films as: The Sting, The Usual Suspects, Reservoir Dogs, Now You See Me, Catch Me If You Can, The Brothers Bloom, or the Ocean’s Eleven franchise.
Written by Jason Morningstar
Organized by Kevin McIntrye and Kelley Vanda
With admin support from Katherine Shane and Jon Cole
This event is a playtest. Charm School isn’t totally finished, though it will be a complete play experience. There might be some missing pieces or rough patches in play. If this game sounds interesting to you even though it is not in its final form, we will be very glad to have you join us!
When
Saturday March 25th, 2023, from 1 to 5 pm Continue reading “Salon du Larp House: Charm School playtest”