Make a Scene! is a live-action scenario festival right here in the Twin Cities. Inspired by the format of larp festivals in the Nordic countries, Make a Scene! was a huge success last year, in large part because of the incredible support it received from the Larp House community. Make a Scene! would love to continue this relationship into the new year, and feature even more Larp House larpwrights at this year’s festival.
If writing a larp isn’t your thing right now, you can still mark your calendar for August 7–9, when we will premiere these scenarios at Make a Scene!, and Like the Facebook page for more information.
Nicaragua in the 1970s had no form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could — they created one. In Sign, we follow a small piece of their journey.
Sign is based on the true story of a language born in modern times from the hands of children. In Sign, you’ll play as kids on their first day of school. Together you’ll make new language through play.
What
Sign, a live-action game about communication and being understood, for four to 35 players.
This game of Sign will have simultaneous runs of one to five tables of four to seven players each, working together to create a new language. Play is entirely silent, without any spoken words or any use of currently existing sign languages. Instead players will use their creativity and their hands and bodies to communicate without words, build bonds of friendship, and create a new shared language.
This game will include a shared meal of traditional Nicaraguan food. (Meal will be vegetarian to ensure broad accessibility. Please indicate in the event sign up if you have any sensitivities or requirements.)
When
1 February 2020, 2 pm to 6 pm
Where
ECMN Community Room at 1101 West Broadway, Minneapolis (Google Maps)
Metro Transit routes 5, 14, 30, and 32 stop nearby. Parking is available.
Registration
If you’d like to play, please fill out the Sign registration form so we have an accurate head count for tables and food. Seats will be available on a first-come, first-served basis, so don’t delay!
The cost for the game plus meal is a self-determined fee of $5 to $25 (sliding scale) that will be collected at the door.
Hard copies of Sign will be available for sale.
Special! For a flat fee of $60, you may reserve a table for a group of 4 to 7 players. This includes food as well as a single hard copy of Sign by Thorny Games!
Sure, many of us grow up role-playing alternate realities that revolve around fantasies of, say, being stranded in the woods or discovering a new alien planet. But admit it: There’s some hidden part of you that craves a role-playing outlet as a fully fledged grown-up. Turns out, you can do just that if you’re a
Wizards, humans, magical animals, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight a journey between realms will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
What
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15 to 25 players. It is an abstract and musical experience exploring the themes of mind control and healing from trauma. This event is a playtest for a larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
When
Saturday January 11th, 2019, from 1 to 6 pm
Background
This is one of the final playtests of Glamourous Night, a nearly finished larp that should deliver a fairly polished experience. The organizer would like to gather your feedback after play for about 30 minutes.
Details on the larp
Setting and Situation
This larp is set in a medieval European world where magic and myth is reality. On the summer solstice a mundane community holds their annual celebration. This year, a mysterious covenant of wizards invited the community invited the villagers to celebrate in a mystically significant river valley. Elders say that the valley has strange auras that shift between magical and faerie. This solstice, human emotion and excitement have drawn faeries through the ancient mists, seeking playmates and playthings.
Play Style
Glamourous Night represents magical interactions with two movement techniques, so that magic in this world is a full body experience. Instead of a flick of wand and saying a Latin word, magic in this larp involves improvising body movement under specific constraints. The two techniques are simple to learn and the ‘rules’ of how to move make it easy to use and improvise spells. The workshop will be about 2 hours.
This game uses music to inspire the story and there will be a soundtrack for each scene and act of the game. Movement is the most important way to communicate in this larp. Characters can talk to one another but they cannot resolve their conflict by speech alone. Play will be about 2 hours.
You might like this larp if:
You want to play with temptation, power, and revenge.
You like having unique, unusual experiences that you can tell your friends about later.
You have personal interest in fairy tales, rituals, mind control, or the power of music.
Paid street parking nearby, or free if you’re willing to walk a couple of blocks.
Metro Transit Blue Line, 7, & 21 stops nearby.
Tickets
Get a ticket by filling out the Glamourous Night registration form. Unlike some of our other events, these tickets are first come first served. Once you have a ticket you don’t need to do anything else besides show up to play!
This special run of the game is a exhibition game that will be filmed by Twin Cities PBS as part of a segment they are doing on Larp House. All participants must consent to being filmed and interviewed.
A fellow crow has died and we will gather to mourn their passing, but more importantly to understand why they died. Not in a metaphysical way, but in a practical way – what killed this creature and how can we ensure it won’t kill us as well? We are crows and this is the crow way.
What
A Crow Funeral, a live-action game about arguments, empathy, and corvids for 2 or more players
Designed by Tim Hutchings
Organized by Katherine Shane and Tom Fendt
When
1 October 2019, from 5:30 pm to 9:00 pm (including interviews)
Where
A private residence in Richfield, Minnesota. Details will be provided to participants.
Registration
If you are interested in playing, please fill out our A Crow Funeral registration form ASAP. We’ll let you know if you are in the larp as soon as we can.