This special run of the game is a exhibition game that will be filmed by Twin Cities PBS as part of a segment they are doing on Larp House. All participants must consent to being filmed and interviewed.
A fellow crow has died and we will gather to mourn their passing, but more importantly to understand why they died. Not in a metaphysical way, but in a practical way – what killed this creature and how can we ensure it won’t kill us as well? We are crows and this is the crow way.
A Crow Funeral, a live-action game about arguments, empathy, and corvids for 2 or more players
Designed by Tim Hutchings
Organized by Katherine Shane and Tom Fendt
1 October 2019, from 5:30 pm to 9:00 pm (including interviews)
A private residence in Richfield, Minnesota. Details will be provided to participants.
A British-led intelligence operation close to the border of Pakistan is using an American drone for overwatch. Players are military, legal and political decision makers for either the British or American team. The optional 7th player is an unexpected observer from the Pakistan embassy. How will they all cope when the mission changes and their rules of engagement are no longer clear?
The larp is an exploration of the morality and effectiveness of using drones as a weapon of war. Different characters will have different ethical concerns about when and how to use drone weapons, and those will be tested as events unfold.
The leaders of a joint British-American intelligence operation are sitting in a room in a secure location in England, remotely directing the operation by issuing orders to British agents on the ground, local military units, or the American drone on overwatch.
Eye in the Sky will premiere at The Smoke 2020. This North American sneak preview is only at Larp House!
A larp for 6-7 players, 4 hours long (including debrief)
Designed by Malcolm Campbell
Organized by Malcolm Campbell, Josh Krehbiel, and Jon Cole
When & where
7 pm to 11 pm, Friday October 4th 2019
Hosted in private home near 78th and Dell Rd in Eden Prairie, Minnesota. (Exact address will be shared with ticket-holders.)
Plentiful free parking on site. We’ll be organizing a ride share to help get people out there.
Why do we do we travel? Why do we go to the world’s wild places? Why do we paddle or hike for days, when we could reach the same destination in a few hours by car? In a world of elevators, why do we climb mountains? Sometimes we go into the wilderness to figure out what matters. We take on burdens to learn how much we can carry, and who will help us bear the load. We go to liminal spaces to find a path forward, or the way home. Sometimes we all need to go to the Boundary Waters.
In Boundary Waters, a group of six strong women facing difficult choices travel through the lakes and portages of the Boundary Water Canoe Area, heading for the Canadian border. As they paddle, they contend with the inner voices of hope and fear, guilt and love. At portages, they carry heavy burdens over difficult terrain, just as they must carry the burdens of their past and future choices over many paths. Sometimes they share each other’s burdens. At night they gather in the dark and liminal space of a campfire under the stars. As they travel, the beauty of wild places will hone who they are and what they value most. When they reach the border, each must make a choice.
Boundary Waters, a live-action game for two to six players
Metro Transit routes 46 and 134 stop about half a mile away. We’ll solicit carpool needs and offers.
There is no cost to participate in this larp.
If you are interested in playing, fill out our Boundary Waters Sign-Up Form by Sunday, 18 August 11:59 pm. This larp will run as long as we have a minimum player count by this deadline, so please register by or before August 18th if possible!
Wizards, humans, magical creatures, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight shifting auras will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15-25 players. It is an abstract and musical experience exploring the themes of temptation and choice. This event is a playtest for an unfinished larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
Sunday September 1st, 2019, from 1:30 to 6 pm
This is an alpha playtest of a larp. Glamourous Night isn’t finished, and this will be one of the first times it is played. There might be big holes missing or rough patches in play. If this larp sounds interesting to you even though it may not be a coherent start to finish narrative experience, we will be very glad to have you join us! Continue reading “Salon du Larp House: Glamourous Night playtest”