Salon du Larp House: Paratopia

PARATOPIA

Fellow Twin Cities larp players, makers, and thinkers,

Please join us for Paratopia: a local larp design nano-festival for those who can’t make it to Metatopia in New Jersey, with 100% less New Jersey!

Many of you beautiful and brilliant people are spilling over with larp ideas, which has resulted in a number of larps in development. At Paratopia you can get the playtesting and feedback you need to bring your project one step closer to completion. And for those of you who aren’t yet developing a larp, let’s talk about that.

The inaugural event in our new series focusing on design and playtesting!

What

Paratopia, a day-long larp development micro-conference

Organized by TLS

When

Saturday, 3 November 2018 from 9am to 6pm

Where

A North Minneapolis nonprofit located near Broadway and Emerson. Players will be given details after they are registered.

Parking on site. Metro Transit lines 5, 14, 30, and 32 stop nearby.

Registration

We are requesting a pay-what-you-want goodwill donation ($10 suggested) to support the work of the nonprofit in appreciation for the use of their space, as well as covering food costs. No one will be turned away if they are unable to make a donation.

If you are interested in participating, fill out our Paratopia registration form before 11:59 pm on Tuesday, October 30th. There is no upper limit for participants, but there is coordination that needs to happen with people who would like to run playtests at the event. Please register ASAP so we can plan accordingly!
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Larp House Presents: Space Squids

You are between 4 and 7 feet in length, possess a head, mantle, eight locomotive limbs and two manipulative tentacles arranged symmetrically around your central axis. You respire through osmotic absorption of oxygen suspended in liquid hydrogen dioxide. You are, in short, a space squid.

The evolutionary advantage your species enjoys is that while engaged in mating behaviors using your two tentacles, your ganglia meld with those of your partners, combining your intellect and skills, but also your attitudes and biases. Which is critically important today, because your deep space colonization vessel has broken down! If you can keep the ship habitable, restart the engines, and plot a new course you should be able survive to settle on a planet. If you hope to survive, you will have to work together!

WHAT: SPACE SQUIDS, a parlor larp playtest for 6 – 24 players (the more the merrier!).
Designed by Kevin McIntyre and Jon Cole
Organized by Jon Cole, Kevin McIntyre, and Kathy Shane

WHEN: Saturday, June 30th from 2pm to 6pm

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