Updated: The title of this work-in-progress larp has changed from “Batting Hearts” to “Velveteen Hearts”
Children at preschool enter the land of make believe with their stuffed animal companions. This is a physical play experience, where players literally enact childsplay and wind through the rambling-dream logic of stories children tell. How does the child’s inner life come through make-believe play with their stuffie? When hardship comes and fears threaten to overwhelm, who supports who and how? Leave this game feeling a little more grown-up and a little more connected to childlike parts of yourself.
Written and Organized by Jon Cole
Admin Support by Olivia Montoya, Katherine Shane
This event is a playtest.Velveteen Hearts isn’t totally finished, though it will be a complete play experience. There might be some missing pieces or rough patches in play. If this game sounds interesting to you even though it is not in its final form, we will be very glad to have you join us!
Wizards, humans, magical creatures, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight shifting auras will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15-25 players. It is an abstract and musical experience exploring the themes of temptation and choice. This event is a playtest for an unfinished larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
Sunday September 1st, 2019, from 1:30 to 6 pm
This is an alpha playtest of a larp. Glamourous Night isn’t finished, and this will be one of the first times it is played. There might be big holes missing or rough patches in play. If this larp sounds interesting to you even though it may not be a coherent start to finish narrative experience, we will be very glad to have you join us! Continue reading “Salon du Larp House: Glamourous Night playtest”
Fellow Twin Cities larp players, makers, and thinkers,
Please join us for Paratopia: a local larp design nano-festival for those who can’t make it to Metatopia in New Jersey, with 100% less New Jersey!
Many of you beautiful and brilliant people are spilling over with larp ideas, which has resulted in a number of larps in development. At Paratopia you can get the playtesting and feedback you need to bring your project one step closer to completion. And for those of you who aren’t yet developing a larp, let’s talk about that.
The inaugural event in our new series focusing on design and playtesting!
Paratopia, a day-long larp development micro-conference
Organized by TLS
Saturday, 3 November 2018 from 9am to 6pm
A North Minneapolis nonprofit located near Broadway and Emerson. Players will be given details after they are registered.
Parking on site. Metro Transit lines 5, 14, 30, and 32 stop nearby.
We are requesting a pay-what-you-want goodwill donation ($10 suggested) to support the work of the nonprofit in appreciation for the use of their space, as well as covering food costs. No one will be turned away if they are unable to make a donation.
You are between 4 and 7 feet in length, possess a head, mantle, eight locomotive limbs and two manipulative tentacles arranged symmetrically around your central axis. You respire through osmotic absorption of oxygen suspended in liquid hydrogen dioxide. You are, in short, a space squid. The evolutionary advantage your species enjoys is that while engaged in mating behaviors using your two tentacles, your ganglia meld with those of your partners, combining your intellect and skills, but also your attitudes and biases. Which is critically important today, because your deep space colonization vessel has broken down! If you can keep the ship habitable, restart the engines, and plot a new course you should be able survive to settle on a planet. If you hope to survive, you will have to work together!
WHAT: SPACE SQUIDS, a parlor larp playtest for 6 – 24 players (the more the merrier!).
Designed by Kevin McIntyre and Jon Cole
Organized by Jon Cole, Kevin McIntyre, and Kathy Shane