Larp House Presents: Glamourous Night

People dance in a dimly lit room. Two move lean into one another, sharing weight. One person the the foreground thrusts out an outstretched hand to another person.

In the old, old, half forgotten times, magical beings spin helplessly through realms of music and magic. Tragic are they! These wizards, fae, humans, and magical animals do not see that they already possess the power to change themselves. To take control of their vulnerable situation, each group dominates the minds of the others in turn, each more wickedly than the last. Mind control scars both the leader and the follower, but each has a chance to heal. In the end, only True Love can redeem them and break their bonds. When they have the chance to escape, will they want to?

What

Glamourous Night is an immersive game about hurting others, and having a chance to redeem yourself for 8 to 30 players. It is an abstract, mostly non-verbal game that is played to music. Players use two movement techniques to resolve their characters’ conflicts, either mutual spell casting or mind control. Players will be on their feet and moving during most of the three hour workshop and the two hour game.

The setting is a fantastical medieval Europe where all the folk tales are true. The characters are powerful magical beings who go on an accidental journey between dimensions. They are tempted to mind control each other before escaping, scarred. Only True Love can break mind control bonds and redeem their actions. Finally, each character decides which of the three dimensions they will make their new home.

Written by Jon Cole
Organized by Steve Stolpman and Jon Cole

When

Saturday January 28th, 2023, from noon to 5pm

Read on for more details!
Continue reading “Larp House Presents: Glamourous Night”

Salon du Larp House: Glamourous Night – second playtest!

enchanted forest

Wizards, humans, magical animals, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight a journey between realms will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?

What

Glamourous Night is a larp about faerie magic and wizards’ hubris for 15 to 25 players. It is an abstract and musical experience exploring the themes of mind control and healing from trauma. This event is a playtest for a larp designed by Jon Cole.

In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.

When

Saturday January 11th, 2019, from 1 to 6 pm

Background

This is one of the final playtests of Glamourous Night, a nearly finished  larp that should deliver a fairly polished experience.  The organizer would like to gather your feedback after play for about 30 minutes.

Details on the larp

Setting and Situation

This larp is set in a medieval European world where magic and myth is reality. On the summer solstice a mundane community holds their annual celebration. This year, a mysterious covenant of wizards invited the community invited the villagers to celebrate in a mystically significant river valley. Elders say that the valley has strange auras that shift between magical and faerie. This solstice, human emotion and excitement have drawn faeries through the ancient mists, seeking playmates and playthings.

Play Style

Glamourous Night represents magical interactions with two movement techniques, so that magic in this world is a full body experience. Instead of a flick of wand and saying a Latin word, magic in this larp involves improvising body movement under specific constraints. The two techniques are simple to learn and the ‘rules’ of how to move make it easy to use and improvise spells. The workshop will be about 2 hours.

This game uses music to inspire the story and there will be a soundtrack for each scene and act of the game. Movement is the most important way to communicate in this larp. Characters can talk to one another but they cannot resolve their conflict by speech alone. Play will be about 2 hours.

You might like this larp if:

  • You want to play with temptation, power, and revenge.
  • You like having unique, unusual experiences that you can tell your friends about later.
  • You have personal interest in fairy tales, rituals, mind control, or the power of music.
  • You are interested in the games White Death, Ribbon Drive, Sarabande, My Jam, Before and After Silence.
  • You enjoy other activities that have “rules” for improvised movement such as contact improv, interplay, or blues dancing.
  • You are a fan of Ars Magica, the setting for this larp.

Where

Gandhi Mahal restaurant

3009 27th Ave S, Minneapolis, MN 55406

Paid street parking nearby, or free if you’re willing to walk a couple of blocks.

Metro Transit Blue Line, 7, & 21 stops nearby.

Tickets

Get a ticket by filling out the Glamourous Night registration form. Unlike some of our other events, these tickets are first come first served. Once you have a ticket you don’t need to do anything else besides show up to play!

On the day of the event we request a pay-what-you-want goodwill cash donation ($5-$10 suggested) to pay for our use of the space. No one will be turned away if they do not make a donation. Continue reading “Salon du Larp House: Glamourous Night – second playtest!”

Larp House Presents: Gone

Image of family photo album circa 1941

Lise suffers from dementia and is slowly disappearing from the world, while her family watches. Unable to do anything. Soon she will be gone.

Up until now the family has managed to push old conflicts aside and pull together in taking the best possible care of Lise. But the disease is wearing on them and everybody is nearing their breaking point.

Gone is about being a relative to a person suffering from dementia—not about having dementia yourself. The scenario follows her husband and three adult children the last year before she is admitted to a nursing home. It is also about loss as you watch the one you love disappear day by day, as well as finding yourself and rediscovering your family within the tragedy.

What

Gone, a serious roleplaying scenario about family, grief, and loss for four players

Designed by Klaus Meier Olsen
Organized by TLS

 

Three laurel wreaths

Best Scenario, Fastaval 2018
Best Presentation, Fastaval 2018
The Audience Award, Fastaval 2018

When

Sunday, 30 June 2019 from 12:30 pm to 4:30 pm

Where

Minneapolis Central Library at 300 Nicollet Mall

Directions

Paid parking is available; we encourage a car pool or transit!

Registration

There is no cost for admission to this event.

If you are interested in playing, fill out our Gone sign-up form. before Sunday, 23 June 11:59 pm. This larp will run as long as we have four players by June 23, so please register by or before then if possible!

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Documentation for The Homeowners Association

Four people with exaggerated body language

It was surprisingly sweet and emotional, despite being callously funny at the beginning. —Jon Cole

Documentation for The Homeowners Association

Designed by Marie Skouenborg
Organized by TLS

22 May 2019
Minneapolis
4 players + facilitator

Larp House Presents: See Me Now

Larp House Presents: See Me Now

It was one of those small towns where everybody knew everybody. We were pretty close. But I haven’t seen Z in ages…

 

See Me Now tells the story of six friends by flashing through key moments in their shared childhood and adolescence, with an emphasis on the formation of their gender identities. Throughout the scenario, players choose from an array of scenes that will allow them to either conform to the gender assigned to them or cross its boundaries to other identities. The scenario culminates with the crew coming together as adults at their first high school reunion, to explore how they, and their relationships, have changed.

A freeform larp for 6 players
Written by Liz Gorinsky and Sara Williamson
Organized by Jon Cole

Continue reading “Larp House Presents: See Me Now”