Larp House has been featured in this PBS documentary anthology! We are local TV famous! Check it out!
A Crows Funeral by Tim Hutchings
Facilitated by Tom Fendt
Seven players
Larp House has been featured in this PBS documentary anthology! We are local TV famous! Check it out!
A Crows Funeral by Tim Hutchings
Facilitated by Tom Fendt
Seven players
Wizards, humans, magical animals, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight a journey between realms will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15 to 25 players. It is an abstract and musical experience exploring the themes of mind control and healing from trauma. This event is a playtest for a larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
Saturday January 11th, 2019, from 1 to 6 pm
This is one of the final playtests of Glamourous Night, a nearly finished larp that should deliver a fairly polished experience. The organizer would like to gather your feedback after play for about 30 minutes.
This larp is set in a medieval European world where magic and myth is reality. On the summer solstice a mundane community holds their annual celebration. This year, a mysterious covenant of wizards invited the community invited the villagers to celebrate in a mystically significant river valley. Elders say that the valley has strange auras that shift between magical and faerie. This solstice, human emotion and excitement have drawn faeries through the ancient mists, seeking playmates and playthings.
Glamourous Night represents magical interactions with two movement techniques, so that magic in this world is a full body experience. Instead of a flick of wand and saying a Latin word, magic in this larp involves improvising body movement under specific constraints. The two techniques are simple to learn and the ‘rules’ of how to move make it easy to use and improvise spells. The workshop will be about 2 hours.
This game uses music to inspire the story and there will be a soundtrack for each scene and act of the game. Movement is the most important way to communicate in this larp. Characters can talk to one another but they cannot resolve their conflict by speech alone. Play will be about 2 hours.
3009 27th Ave S, Minneapolis, MN 55406
Paid street parking nearby, or free if you’re willing to walk a couple of blocks.
Metro Transit Blue Line, 7, & 21 stops nearby.
Get a ticket by filling out the Glamourous Night registration form. Unlike some of our other events, these tickets are first come first served. Once you have a ticket you don’t need to do anything else besides show up to play!
On the day of the event we request a pay-what-you-want goodwill cash donation ($5-$10 suggested) to pay for our use of the space. No one will be turned away if they do not make a donation. Continue reading “Salon du Larp House: Glamourous Night – second playtest!”
4 October 2019
Eden Prairie, Minnesota, USA
Five players
Designed by Malcolm Campbell
Organized by Malcolm Campbell, Josh Krehbiel, and Jon Cole
Photography by Malcolm Campbell
This special run of the game is a exhibition game that will be filmed by Twin Cities PBS as part of a segment they are doing on Larp House. All participants must consent to being filmed and interviewed.
A fellow crow has died and we will gather to mourn their passing, but more importantly to understand why they died. Not in a metaphysical way, but in a practical way – what killed this creature and how can we ensure it won’t kill us as well? We are crows and this is the crow way.
A Crow Funeral, a live-action game about arguments, empathy, and corvids for 2 or more players
Designed by Tim Hutchings
Organized by Katherine Shane and Tom Fendt
1 October 2019, from 5:30 pm to 9:00 pm (including interviews)
A private residence in Richfield, Minnesota. Details will be provided to participants.
If you are interested in playing, please fill out our A Crow Funeral registration form ASAP. We’ll let you know if you are in the larp as soon as we can.
We probably only need a few players for this. Continue reading “Larp House Presents: A Crow Funeral (PBS edition)”
A British-led intelligence operation close to the border of Pakistan is using an American drone for overwatch. Players are military, legal and political decision makers for either the British or American team. The optional 7th player is an unexpected observer from the Pakistan embassy. How will they all cope when the mission changes and their rules of engagement are no longer clear?
The larp is an exploration of the morality and effectiveness of using drones as a weapon of war. Different characters will have different ethical concerns about when and how to use drone weapons, and those will be tested as events unfold.
The leaders of a joint British-American intelligence operation are sitting in a room in a secure location in England, remotely directing the operation by issuing orders to British agents on the ground, local military units, or the American drone on overwatch.
Eye in the Sky will premiere at The Smoke 2020. This North American sneak preview is only at Larp House!
A larp for 6-7 players, 4 hours long (including debrief)
Designed by Malcolm Campbell
Organized by Malcolm Campbell, Josh Krehbiel, and Jon Cole
7 pm to 11 pm, Friday October 4th 2019
Hosted in private home near 78th and Dell Rd in Eden Prairie, Minnesota. (Exact address will be shared with ticket-holders.)
Plentiful free parking on site. We’ll be organizing a ride share to help get people out there.
Get a ticket by filling out the Eye in the Sky registration form. Unlike some of our other events, these free tickets are first-come first-served. Once you have a ticket you don’t need to do anything else besides show up to play! Continue reading “Larp House Presents: Eye in the Sky”
Meg and Laura vlog about their experience with our Glamourous Night playtest!
Documentation for Glamourous Night, a playtest of a live-action game about hubris, temptation, and choice.
Designed and organized by Jon Cole
1 September 2019
Minneapolis, Minnesota
Nine players + a facilitator
Video music courtesy Bensound.com
Documentation for Boundary Waters, a live-action game about shared journeys, burdens, and friendship
This run was played outdoors on a lovely day in a city park, with riparian forest and the Mississippi River standing in for the forests and lakes of northern Minnesota.
Designed by Katherine Shane
Organized by Tom Fendt
24 August 2019
St. Paul, Minnesota
Six players + a facilitator
Why do we do we travel? Why do we go to the world’s wild places? Why do we paddle or hike for days, when we could reach the same destination in a few hours by car? In a world of elevators, why do we climb mountains? Sometimes we go into the wilderness to figure out what matters. We take on burdens to learn how much we can carry, and who will help us bear the load. We go to liminal spaces to find a path forward, or the way home. Sometimes we all need to go to the Boundary Waters.
In Boundary Waters, a group of six strong women facing difficult choices travel through the lakes and portages of the Boundary Water Canoe Area, heading for the Canadian border. As they paddle, they contend with the inner voices of hope and fear, guilt and love. At portages, they carry heavy burdens over difficult terrain, just as they must carry the burdens of their past and future choices over many paths. Sometimes they share each other’s burdens. At night they gather in the dark and liminal space of a campfire under the stars. As they travel, the beauty of wild places will hone who they are and what they value most. When they reach the border, each must make a choice.
Boundary Waters, a live-action game for two to six players
As featured at Make a Scene!
Designed by Katherine Shane
Organized by Tom Fendt
24 August 2019 from 1:00 pm to 5:00 pm
Hidden Falls Regional Park, St Paul (Google Maps)
Metro Transit routes 46 and 134 stop about half a mile away. We’ll solicit carpool needs and offers.
There is no cost to participate in this larp.
If you are interested in playing, fill out our Boundary Waters Sign-Up Form by Sunday, 18 August 11:59 pm. This larp will run as long as we have a minimum player count by this deadline, so please register by or before August 18th if possible!
Wizards, humans, magical creatures, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight shifting auras will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15-25 players. It is an abstract and musical experience exploring the themes of temptation and choice. This event is a playtest for an unfinished larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
Sunday September 1st, 2019, from 1:30 to 6 pm
This is an alpha playtest of a larp. Glamourous Night isn’t finished, and this will be one of the first times it is played. There might be big holes missing or rough patches in play. If this larp sounds interesting to you even though it may not be a coherent start to finish narrative experience, we will be very glad to have you join us!
Continue reading “Salon du Larp House: Glamourous Night playtest”