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Join us at Fables and Flames on Friday November 21st, 2025
“There is no place where finding one’s position in society is quite so difficult as one’s home. When we were young our futures seemed so clear and crisp, like a fresh autumn morning. But now it turns out that in family, duty, and the heart, little proceeds as expected.”
The year is 1810. The place, the country town of Habershire, but three days ride from London. The sun blossoms as the last of spring ends, and those who seasoned in London return. As old friends and rivals gather again in the same place, a new tension pervades our town. The balance of this town is changing, and duty, position, and family will change with it. Now is the time to act upon your dreams, obligations and desires before you find the town has shifted without you.
What
Good Society is a Regency live action roleplaying game by the creators of the award-winning Good Society RPG. This game inspired by Jane Austen’s literary works is set in a country town full of family tension, unspoken romantic longing, and possible impropriety. It features characters of all ages, and revolves around familial pressure, scandal, and class.
You might enjoy this game if you are a fan of Jane Austen, literary romance, or period dramas. The setting is within a historical and literature tradition, but no prior knowledge of Austen’s works is necessary to play. Like all Larp House events, this is intended to be accessible to first time roleplayers.
Run Time: 5 hours
Players: 8 to 36
Facilitators: 3
Designed by Vee Hendro and Hayley Gordon
Organized by Jon Cole and Katherine Shane

When
Friday November 21st, 2025, from 2–7 PM
Tickets
Get a ticket by filling out the Good Society registration form. Other than that, you don’t need to do anything else besides show up to play!
Unlike most of our other events, this game is held inside of a ticketed gala. In order to claim a free ticket to play you must be attendee of Fables and Flames.
Where
Fables and Flames Romantasy Gala in the DoubleTree by Hilton Minneapolis Airport
Details on the Game
Play Style
When you arrive at the game you’ll choose a pre-written character sheet, amounting to a little over a page long. Anyone can play a gentleman or lady character. After all, what is romance without a few cads or meddling matriarchs? Facilitators will guide you through discussing your character’s relationships in pre-game workshops with other players, so your story will be spring-loaded to create drama during play.
Play is structured in three chapters, where the characters gather at a different social occasion such as a ball or a garden party. Between each of these acts are two epistolary phases, where the characters correspond with each other over the month between the large social engagements.
We’ll hew to Regency formality with regards to touch: players may at most hold hands. Sorry Bridgerton fans! For this event propriety reigns, at least during embodied play.

Costuming
No costuming is needed. However, if you want to wear other stuff that makes you feel like a member of the country gentry, go for it! If you have extra costuming pieces or accessories, please bring them to share with others.
Because you might play a character who is a gentleman or lady, regardless of your real world gender, we recommend your costuming efforts on accessories or pieces that are easy to doff and don. For lady characters this might be a skirt, bonnet, feminine hat, long gloves, parasol, fan, or clutch. For gentlemen characters this might be a jacket, cane, masculine hat, cravat, tie, short gloves, or military medals.
Content Advisory
Period-specific gender norms and expectation of heterosexuality. Some characters will have romantic drama which might include yearning, spurned advances, or consensual heterosexual relationships. Most of the characters are indirect beneficiaries of colonialism, though that is not a focus of the story.
Calibration Tools
Facilitators will teach tools to calibrate your improved play with other players before plan begins. We’ll discus and practice how to check-in and slow down as needed before play begins.
Following play, we will debrief to discuss our experiences and shed the roles we assumed for the game. The debrief is encouraged, but not required, should you choose to leave following play.

Other Information
COVID-19 Policy
Masking with a N95 respirator or better is strongly recommended for everyone at this event. We will bring respirators to share.
We strongly recommend all attendees get the fall 2025 covid vaccine before attending this event. The Minnesota Department of Health has stated that in Minnesota you don’t need a reason or to be at extra risk to receive this important annual vaccination.
If you have any symptoms of COVID-19, stay home. If you are able to, take a rapid test before arrival. Please reach out if you have any questions about our policy.
Accessibility
By default, the game assumes players are able to enter or leave conversations easily, can hear and be heard in a room where multiple conversations are happening at the same time, and write legibly enough for others to read it. Game materials are in English and the print can be small at times. Please let us know in the registration form if you have any accommodation questions, or reach out.
Water will be available, and we recommend bringing a water bottle for your ease of access. No food will be provided. ADA compliant venue.
Contact
Contact us with any questions or concerns!
Image Credits
Images by Storybrewers Roleplaying, The Letter by Vittorio Reggianini, Lady in a Garden by Frederic Leighton


