Documentation for Glamourous Night, a playtest of a live-action game about hubris, temptation, and choice.
Designed and organized by Jon Cole
1 September 2019
Minneapolis, Minnesota
Nine players + a facilitator
Video music courtesy Bensound.com
Documentation for Glamourous Night, a playtest of a live-action game about hubris, temptation, and choice.
Designed and organized by Jon Cole
1 September 2019
Minneapolis, Minnesota
Nine players + a facilitator
Video music courtesy Bensound.com
Documentation for Boundary Waters, a live-action game about shared journeys, burdens, and friendship
This run was played outdoors on a lovely day in a city park, with riparian forest and the Mississippi River standing in for the forests and lakes of northern Minnesota.
Designed by Katherine Shane
Organized by Tom Fendt
24 August 2019
St. Paul, Minnesota
Six players + a facilitator
Why do we do we travel? Why do we go to the world’s wild places? Why do we paddle or hike for days, when we could reach the same destination in a few hours by car? In a world of elevators, why do we climb mountains? Sometimes we go into the wilderness to figure out what matters. We take on burdens to learn how much we can carry, and who will help us bear the load. We go to liminal spaces to find a path forward, or the way home. Sometimes we all need to go to the Boundary Waters.
In Boundary Waters, a group of six strong women facing difficult choices travel through the lakes and portages of the Boundary Water Canoe Area, heading for the Canadian border. As they paddle, they contend with the inner voices of hope and fear, guilt and love. At portages, they carry heavy burdens over difficult terrain, just as they must carry the burdens of their past and future choices over many paths. Sometimes they share each other’s burdens. At night they gather in the dark and liminal space of a campfire under the stars. As they travel, the beauty of wild places will hone who they are and what they value most. When they reach the border, each must make a choice.
Boundary Waters, a live-action game for two to six players
As featured at Make a Scene!
Designed by Katherine Shane
Organized by Tom Fendt
24 August 2019 from 1:00 pm to 5:00 pm
Hidden Falls Regional Park, St Paul (Google Maps)
Metro Transit routes 46 and 134 stop about half a mile away. We’ll solicit carpool needs and offers.
There is no cost to participate in this larp.
If you are interested in playing, fill out our Boundary Waters Sign-Up Form by Sunday, 18 August 11:59 pm. This larp will run as long as we have a minimum player count by this deadline, so please register by or before August 18th if possible!
Wizards, humans, magical creatures, and faeries attend a mundane community’s summer solstice festival. Magic is in the air, voices are stilled, and dreams can come true at a cost. Tonight shifting auras will grant attendees terrifying mystical power to pursue their desires. How far will you go to get what you want? When you are all-powerful, what is actually important to you?
Glamourous Night is a larp about faerie magic and wizards’ hubris for 15-25 players. It is an abstract and musical experience exploring the themes of temptation and choice. This event is a playtest for an unfinished larp designed by Jon Cole.
In Glamourous Night, players use two movement techniques to perform ensorcelling magic as their characters. Characters will experience joyful exploration and tempting darkness as they share, subjugate, and are subjugated.
Sunday September 1st, 2019, from 1:30 to 6 pm
This is an alpha playtest of a larp. Glamourous Night isn’t finished, and this will be one of the first times it is played. There might be big holes missing or rough patches in play. If this larp sounds interesting to you even though it may not be a coherent start to finish narrative experience, we will be very glad to have you join us!
Continue reading “Salon du Larp House: Glamourous Night playtest”
Documentation for Sarabande, a live-action game about truth, love, freedom and beauty, set in 1890s Paris
Designed by Jeppe Bergmann Hamming and Maria Bergmann Hamming
Organized by TLS
14-Juillet 🇫🇷 2019
Minneapolis, Minnesota
Seven players + a facilitator
Content warning should include: may involve actual crying
Documentation for Gone, a role-playing scenario about loss, grief, and family
Designed by Klaus Meier Olsen
Organized by TLS
30 June 2019
Four players + a facilitator
Minneapolis
It’s time for summer elections! We need volunteers to nominate themselves for all offices. Larp House members, check your inbox for details!
Larp House members and local larp designers Kelley Vanda and Jon Cole have been prominently mentioned in this article in The Guardian about women designing games about reproductive rights.
Meg talks about her first time larping at our recent Larp House Presents: The Hirelings!
The Hirelings, a live-action spoof of fantasy role-playing games
Designed by Håken Lid and Ole Peder Giæver.
Organized by Shawn Stokes
9 June 2019
Minneapolis
Ten players