Larp House Presents: ’Terps

‘Terps is a live action role-playing game about combat interpreters – people who volunteer for extremely dangerous duty in the service of a foreign power, motivated by a desire to improve both their war-torn nation and their own lot in life. It is about commitments made and ignored, and brave allies abandoned. It is inspired by the ongoing tragedy of America’s withdrawal from Iraq and Afghanistan.

A freeform larp for 2-4 players
Written by Jason Morningstar
Organized by Arnold Cassell, Jon Cole, and Kelley Vanda

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Larp House Presents: Still Life

Rock out with Still Life

Sorry for the late notice, but I have one question for you larpers.  Do you want to rock?  Do you want to have an inability to move on your own and be plagued with an existential question?  Do you believe me when I say this is more fun fun than it might sound.  Well you NEED to play Still Life, the award winning larp written by our own , , and .  Below is our event details.

Still LifeStill Life is a game about relationships and their inherent instability due to forces beyond our control. Also, rocks. You play as a rock, contemplating the meaning of its existence though introspection and discussions with other rocks. As your position changes, so too does your perspective, which may lead you to your answer or only to more questions.
Still Life will run from 2:00 pm – 5:00 pm on Saturday, July 11. It’s being held at Linwood Park, next to the Linwood Community Recreation Center.
If transportation is an issue, e-mail the Outreach Committee at [email protected] with what area you are in and we will try to find somebody you can ride with.
If you are interested in playing, fill out our Still Life Registration Form before 11:59 pm on Saturday, July 4th. You should know if you are in or our of the larp by Monday, July 6th.

To sign up click on this link https://docs.google.com/forms/d/1sKzfAc_qqZu4BbJBJnHrgf-c2kJyriLypUFE1KNqtEI/viewform?c=0&w=1&fbzx=418190663053326043

Larp House Presents: LarpJam

Game Chef is an annual
role-playing game design competition, where participants have one week
to create a game. It is the Grand Prix of game design competitions, and
winners of this event have routinely published profitable games. This
year the competition is being held June 13-21st. To kick it off the Larp House is hosting a LarpJam.

LarpJam is a round-robin larp design workshop. Players make larps in small groups and trade them around. Each larp is expanded on by each subsequent group, becoming stronger as it comes into contact with more designers. In a matter of hours people with no larp design experience can create awesome, fully-playable larps!

Even if you can’t attend this LarpJam, you are encouraged to design something for Game Chef and plan to attend a future jam.

WHO:

Anyone with interest in games can LarpJam. In fact, people with little or no larp experience are more qualified to create larps in LarpJam. Experienced larpers and game creators are also, of course, welcome.

WHAT:

A larp design workshop for 5-25 participants

Written by Jon ColeOrganized by Jon Cole

WHEN:

6:00 pm – 9:00 pm on Saturday, June 13th, 2015.

WHERE:

Geek Partnership Society

If transportation is an issue, e-mail the Outreach Committee at [email protected] with what area you are in and we will try to find somebody you can ride with.

WHAT GENRE:

game jam, larp design, exquisite corpse, playstorm
Larpjam is a collaborative game design workshop. Participants make their wildest larp dreams come true by working in small groups.

HOW DO I SIGN UP:

If you are interested in playing, register for our event on meetup.com. This event is free and open to the public, so invite your friends and forward this email widely!

ACCESSIBILITY:

The
event takes place in a public building, with both handicap and
non-handicap off-street parking spaces available. The event space is
accessible by public transit, with around 1 block of walking from the
nearest bus stop.

Participants will be randomly assigned into design groups. Play will include talking and writing in small groups. If you have any question about this content warning please email [email protected].

CONTACT THE ORGANIZERS:
For more information about this event email [email protected]. Your inquiry will be forwarded to the organizer best suited to answer it.

WAYS TO HELP:

Jon is looking for someone to help organize this event. He has run many LarpJams and would love the opportunity to teach someone The Way of the LarpJam. If you are interested, send an email to [email protected].

Larp House Presents: Sea Dracula

Animal City is a magical town full of hardworking talking animals with crazy names and silly opinions. The city is famous for its nonsensical legal system, where the lawyers are responsible not just for prosecuting cases but also for fighting monsters and throwing parties. This was the legendary legal system pioneered by that great giraffe lawyer, Sea Dracula. The proud traditions of the Animal City legal system have been handed down from generation to generation, slowly losing their meaning and becoming strange and obscure.

Don’t mistake the ways of this legal system for those of your own! The lawyers of Animal City strive only to win! All other considerations, even the welfare of their clients and the sanctity of the law, are secondary. They dance the dance of the animal lawyers, and mere mortals such as us can only stand back and watch in awe and terror!

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Larp House Presents: Superheroes

What would it be like if everyone had a superhero to help out?

In Superheroes, you play the students of a boarding school, and guide them through their lives from first grade until their high school reunion. You also play as each child’s superhero, solving conflicts through epic superhero dance battles!

WHAT:

A larp for 6-8 playersWritten by Mohamad RabahOrganized by Sara Van Hoy and Arnold Cassell

WHEN:2:00pm-6:00pm on Saturday, February 28st

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Larp House Presents: Orthodoxy

A larp about the politics of rewriting a religion and reconstructing a city, to be played this January 2015.
Orthodoxy will be full of intrigue, bribery, compromise, and maybe even murder. Players will be grouped into ancient religious sects consisting of up to 5 people, including the sect’s Lector and their closest followers. Throughout the course of the game, these characters will contribute to writing a text that will unify the land under a single religious ideology.
The larp will cycle between two phases, one in which each sect will narrate chapters of the text in order to make their virtues the most prominent and another phase of bribery, spying, rabble-rousing, and possibly assassinations!

WHAT:
a larp for 9-20 players
Written by Ezra Studios
Organized by Arnold Cassell and the Larp House
WHEN:
The larp will be held from 1pm-5pm on Saturday January 31st  2015.
If you choose to attend the optional lunch potluck, come at noon on the 31st with something to share.
For Lectors (players who sign-up for a role with more responsibilities during the larp) there will be an additional required workshop from 1-3pm on Saturday January 24th  2015.
WHERE:
The larp will be held at in a private home in Shakopee, MN  USA. Please sign up to receive the exact address. There will be some rides available for people without vehicles.
The lector workshop will be held at the Caribou Coffee on Selling and Grand in Saint Paul, MN  USA.
WHAT GENRE:
political scheming, high-stakes business meeting
Orthodoxy is a competitive game. Players are each other’s opponents vying for religious and secular power in a crumbling city-state. Use of deception and skulduggery is expected and encouraged. However player elimination is not expected. Any assassinated character will definitely be dead, but the player will take on other interesting duties.
HOW DO I SIGN UP:
Tickets are assigned via a lottery of all interested people. Enter the lottery by sending an e-mail to [email protected] before 11:59PM Wednesday, December 31st. You should know if you are in or out of the larp by Friday January 2nd.
In your email, please also indicate what type of role you would like for the larp: Lector or Devotee. By selecting Lector, you are required to come to an additional workshop one week before the larp to learn about this special role.
If you have a vehicle and would be willing to offer folks rides out to Shakopee, please mention that in your email of sign-up here.
Finally, Arnold would like to host an optional potluck lunch before the larp. If you interested in that, you can indicate it in your sign up email.
Anyone is welcome to sign up to play in Orthodoxy, feel free to invite people and forward this email widely.
WHAT ROLES ARE THERE:
There are two types of player roles in Orthodoxy, Lectors and Devotees. Devotees will portray members of different religious sects. They will engage in behaviors such as scheme for personal power, have personal conflicts with members of their sect, complain about other sects, and carry out secret missions for their sect.
Lectors will portray leaders of the religious sects that Devotees are a part of. There will be 2 to 4 Devotees per sect. Lector characters will have the benefit and burden of representing their sect during parts of the negotiation.  Lectors will engage in such behaviors as scheme for the power of the sect, have personal conflicts with other sect leaders, complain about their Devotees, and cut deals with other sects.
COSTUMING:
To the extent that you are excited about this, get your ancient Roman religious leader on. At the Lector workshop, some distinctive markings and symbols for each sect will be created. Be ready to accessorize and represent your sect!
ACCESSIBILITY:
The play venue is a split-level home, stair access only. The venue is accessible only by car. A limited number of rides to and from the event are available for people without access to a vehicle, organized here. Climate controlled building. Plenty of seating available. Potluck meal will be provided at noon. A minimally appointed off-game decompression space will be available. If you have an accessibility question or request please email [email protected].
CONTENT WARNING:
Devotees will be assigned to sects created by Lectors. Play will include callous political power-grabs, content and reasoning inspired by real-world religions. Play may include assassination, unequal power dynamics between characters. Play will center around creating a new religious canon. If you have an question about this content warning please email [email protected].
CONTACT THE ORGANIZERS:
For more information about Orthodoxy email [email protected]. Your inquiry will be forwarded to the organizer best suited to answer it.

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Larp House Presents: LarpJam

LarpJam, a workshop where participants will create their very own larps in a round-robin format. In a matter of hours people with no larp design experience can create awesome, fully-playable larps or the seeds that future larps can spring from! This process folds creative invocation, constructive constraints, and peer feedback into one lightning-fast process.

This event is being put together outrageously last minute because the Larp House was specially invited to participate in

Golden Cobra, a new freeform design competition that concludes October 30th. Seriously, Whitney Beltrán and Jason Morningstar wrote us personally to ask Larp House people to submit. Even if you can’t attend this Larpjam, you are encouraged to design something for Golden Cobra!

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Larp House Presents: Service

Service is a freeform larp about residents of the United States called up for military service during a brutal war.
Each player takes on the role of a citizen who has been torn out of their everyday life and brought to the Orientation Center for deployment to basic training. Everything they own has been removed from them as they are about to embark on the transformational experience of becoming a soldier.
Service is game about saying goodbye to the life you’ve known, about patriotism versus the reality of war, and issues of personal versus societal responsibility.

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Larp House Presents: Silver and White

Silver and White is a live action game about four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. For the teens a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.
WHAT:
A game about personal change for 4 players
written by Jackson Tegu, adapted by Alex Carlson
organized by Alex, Adam, Jon
WHEN:
7pm-1am Saturday July 5th

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