A___ is together with B___, and is making out with C___, who is in love with D___, who is having an affair with E___, who rejected F___… who is hitting on everybody. A lot of people live this way. Sometimes everybody’s happy, and other times it doesn’t really work out that well. What emotions, conflicts and weird situations may arise in a group of friends with somewhat loose sexual relations crisscrossing the social sphere? And how did it turn out that way?
Screwing the Crew is a live-action scenario about a holiday party and people with varying degrees of open relationships in a tightly-knit social scene, for 7 to 15 players.
Designed by Elin Nilsen and Trine Lise Lindahl
Organized by Katherine Shane, Shawn Stokes, and Cat Stuntebeck
Sunday, 18 November 2018, from 2 pm to 6 pm
A private residence in northeast Minneapolis. Details will be provided to participants after registration. Venue is near transit.
Participation in this event is offered free of charge, but everyone is encouraged to bring something for the potluck. (see below!)
One night every year, the children of the world shed their innocent guises and reveal their true selves: These monsters roam neighborhoods, searching for helpless adults to feed their endless hunger.
Mercifully, we have found that a common household chemical—sugar, of all things—numbs their murderous ravening. You can avoid a grisly fate through preparation and common sense, but you’ll need to keep your wits to do it.
Halloween Survival Guide, a lighthearted party larp for one or more hopeful survivors of Halloween.
Designed by Jay Treat
Organized by TLS
Wednesday, 31 October 2018 from 6:30 pm to 12:00 am
The larp will be held at a private residence in St. Paul. Full details will be emailed to participants.
Participation in this event is free of charge, although a potluck offering is encouraged. (See below)
The waiting room is bland and antiseptic. You have made unimaginable sacrifices to get here. Through that door is a chance at a better life—one away from war, death, and horror. But between you and the door are a dozen fellow refugees with their own agendas, and an immigration officer eager to send you straight back to hell.
WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but
you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.
As government agents, your goal is to nudge them into destroying
themselves, using every trick in the book – black bag jobs,
disinformation, spinning up rival front groups, and even escalating to
vandalism and violence when necessary. Your mission, with the full force
of the government behind you and time running out, is to get
WINTERHORN’s members fighting like rats in a bucket. They need to fall
apart before they can hurt anyone, and the state’s hands need to stay
They won’t know what hit them.
WINTERHORN is a live action game for 5-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals. By playing WINTERHORN you’ll have a chance to reflect on weak points in your own activism, and think about ways to harden organizations you care about against government intrusion. Continue reading “Larp House presents: WINTERHORN”
Nicaragua in the 1970s had no form of sign language. If you were deaf, you had simple gestures with a trusted few, likely nothing more than a form of pantomime you negotiated with your family to meet basic needs. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could – they created one. In Sign, we follow a small piece of their journey.
Top Secret Admirer is a [redacted] freeform larp about looking for love and intrigue in the intelligence community. The game is set at an exclusive singles event in Reston, Virginia. Everyone attending has at least a Top Secret-level security clearance. Here, you might discover a little Nicholas Sparks or E.L. James in your usual Tom Clancy lives.
WHAT:A freeform larp for 3-8 players
Written by Daniel Eison and Sam Zeitlin
Organized by Arnold Cassell, Jon Cole, and Rebecca Gold
Presented by Larp House in partnership with the Macalester Gaming Society
7:00 pm — 9pm on Friday, February 12th
Light-hearted, dating, spy stuff
Since its inception, Wyrd Con has also followed the Knutepunkt tradition of releasing a book of companion journalistic and academic articles each year. The idea behind the Companion Book is to draw together knowledge from documentation, design, theory, and research and create a space for these authors to be in conversation with one another.
The Larp House gets a shout-out in Evan Torner and Kat Jones’ article about the Parlor Sandbox System. See also the Parlor Sandbox Manifesto.
LarpJam, a workshop where participants will create their very own larps in a round-robin format. In a matter of hours people with no larp design experience can create awesome, fully-playable larps or the seeds that future larps can spring from! This process folds creative invocation, constructive constraints, and peer feedback into one lightning-fast process.
This event is being put together outrageously last minute because the Larp House was specially invited to participate in
Golden Cobra, a new freeform design competition that concludes October 30th. Seriously, Whitney Beltrán and Jason Morningstar wrote us personally to ask Larp House people to submit. Even if you can’t attend this Larpjam, you are encouraged to design something for Golden Cobra!
Service is a freeform larp about residents of the United States called up for military service during a brutal war.
Each player takes on the role of a citizen who has been torn out of their everyday life and brought to the Orientation Center for deployment to basic training. Everything they own has been removed from them as they are about to embark on the transformational experience of becoming a soldier.
Service is game about saying goodbye to the life you’ve known, about patriotism versus the reality of war, and issues of personal versus societal responsibility.